Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
trackball.h
// |
// File: trackball.h |
// |
// Abstract: Implements a trackball like camera system |
// |
// Version: 1.1 - minor fixes. |
// 1.0 - Original release. |
// |
// |
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// |
#ifndef __trackball_h__ |
#define __trackball_h__ |
#ifdef __cplusplus |
extern "C" { |
#endif |
// called with the start position and the window origin + size |
void startTrackball (long x, long y, long originX, long originY, long width, long height); |
// calculated rotation based on current mouse position |
void rollToTrackball (long x, long y, float rot [4]); // rot is output rotation angle |
// add a GL rotation (dA) to an existing GL rotation (A) |
void addToRotationTrackball (float * dA, float * A); |
#ifdef __cplusplus |
} |
#endif |
#endif |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-10-22