CITextLayer.m

 
/*
     File: CITextLayer.m
 Abstract: The CITextLayer handles the rendering of the text.
  Version: 1.3
 
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 */
 
#import "CITextLayer.h"
 
 
@implementation TextObject
 
- (id)initWithRect:(CGRect)inRect
{
    self = [super init];
    
    if (self) {
        textRect = *(NSRect*)(&inRect);
        text = [[NSAttributedString alloc] initWithString:@"Text" attributes:@{ NSFontAttributeName:[NSFont messageFontOfSize:48.0]}];
    }
    return self;
}
 
- (void)dealloc
{
    [text release];
    [super dealloc];
}
 
- (NSAttributedString*)getText
{
    return text;
}
 
- (void)setText:(NSAttributedString*)inString
{
    [inString retain];
    [text release];
    text = [inString copy];
    [inString release];
    textRect.size = [text size];
}
 
- (NSRect)getTextRect
{
    return textRect;
}
 
- (void)renderIntoCurrentContext
{
    [text drawInRect:textRect];
}
 
- (BOOL)pointInObject:(NSPoint)inPoint;
{
    return NSPointInRect(inPoint, textRect);
}
 
@end
 
//-----------------------------------------------------------------------------------------------------------
 
@interface CITextLayer (private)
 
- (void)renderText;
 
@end
 
@implementation CITextLayer
 
- (id)initWithDelegate:(id)inDelegate targetRect:(CGRect)inRect  ciContext:(CIContext*)inCIContext
{
    self = [super initWithDelegate:inDelegate];
    
    if (self == nil)
        return nil;
    
    ciContext = inCIContext;
 
    textObjects = [[NSMutableArray alloc] init];
    layerRect = inRect;
    
    invertFilter = [[CIFilter filterWithName:@"CIColorInvert"] retain];
    blurFilter = [[CIFilter filterWithName:@"CIGaussianBlur" keysAndValues:@"inputRadius", [NSNumber numberWithDouble:3.0], nil] retain];
    compositeFilter = [[CIFilter filterWithName:@"CISourceOverCompositing"] retain];
    
    if(ciContext) 
    {
        // if a CIContext is available, we use it to create a CGLayer from that context as it is colormatched
        layer = [ciContext createCGLayerWithSize:layerRect.size  info: nil];
        bitmapContext = CGLayerGetContext(layer);
    } else {
        // otherwise we create a CGBitmapContext
        CGColorSpaceRef colorspace = CGColorSpaceCreateDeviceRGB(); 
        size_t      bytesPerRow, width, height;
    
        width = floor(layerRect.size.width);
        height = floor(layerRect.size.height);
        bytesPerRow = (width * 4 + 63) & ~63;
        bitmapData = calloc(bytesPerRow * height, 1);
        bitmapContext = CGBitmapContextCreate(bitmapData, width, height, 8 ,bytesPerRow, colorspace, kCGImageAlphaPremultipliedLast);
        CGColorSpaceRelease(colorspace);
    }
    [self renderText]; // create initial image
    return self;
}
 
- (void)dealloc
{
    [textImage release];
    [textObjects release];
    [invertFilter release];
    [blurFilter release];
    if(layer) 
    {
        CGLayerRelease(layer);
    } else {
        CGContextRelease(bitmapContext);
        free(bitmapData);
    }
    [super dealloc];
}
 
- (void)renderText
{
    // release the old image
    [textImage release];
    textImage = nil;
    
    // render the text objects into the context
    CGContextClearRect(bitmapContext,layerRect);
    NSGraphicsContext       *savedContext = [NSGraphicsContext currentContext];
    NSGraphicsContext       *graphicsContext = [NSGraphicsContext graphicsContextWithGraphicsPort:bitmapContext flipped:NO];
    
    [NSGraphicsContext setCurrentContext:graphicsContext];
    [textObjects makeObjectsPerformSelector:@selector(renderIntoCurrentContext)];
 
    if(layer)
    {
        // we can render using the CGLayer
        textImage = [[CIImage alloc] initWithCGLayer: layer];
    } else {
        // create a CIImage from the bitmap context by the way of creating a CGImage - this causes a copy !
        CGImageRef      bitmapImage = nil;
 
        bitmapImage = CGBitmapContextCreateImage(bitmapContext);
        if(!bitmapImage)
            return;
        
        textImage = [[CIImage alloc] initWithCGImage: bitmapImage];
        CGImageRelease(bitmapImage);    // now retained by the CIImage
    }
    [invertFilter setValue:textImage forKey:@"inputImage"];
    [blurFilter setValue:[invertFilter valueForKey:@"outputImage"] forKey:@"inputImage"];
    [compositeFilter setValue:textImage forKey:@"inputImage"];
    [compositeFilter setValue:[blurFilter valueForKey:@"outputImage"] forKey:@"inputBackgroundImage"];
    [NSGraphicsContext setCurrentContext:savedContext];
}
 
- (CIImage*)getLayerImage
{
    return [compositeFilter valueForKey:@"outputImage"];
}
 
- (void)mouseDown:(NSEvent*)theEvent view:(NSView*)inView
{
    NSPoint         location = [inView convertPoint:[theEvent locationInWindow] fromView:nil];
    
    NSEnumerator        *enumerator = [textObjects objectEnumerator];
    TextObject          *textObject = nil;
    
    // check if the click was on an existing text object
    while(textObject = [enumerator nextObject])
    {
        if([textObject pointInObject:location])
            break;
        textObject = nil;
    }
    if(!textObject) // user did not click on a text object so lets create a new one
    {
        CGRect      targetRect = CGRectMake(location.x, location.y, 50.0, 50.0);
        textObject = [[TextObject alloc] initWithRect:targetRect];
        [textObjects addObject:textObject];
        [textObject release];               // now retained by textObjects array
    }
    [layerDelegate doTextEditSession:textObject];
    if([textObject getText] == nil)         // no text means the text object gets deleted
        [textObjects removeObject:textObject];
    // render our output
    [self renderText];
    // cause the document to redraw
    [layerDelegate refresh:[self getRect]];
}
 
@end