UIKit Changes for Swift
UIKit
Modified UIColor
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From | class UIColor : NSObject, NSSecureCoding, NSCopying { init(white white: CGFloat, alpha alpha: CGFloat) class func colorWithWhite(_ white: CGFloat, alpha alpha: CGFloat) -> UIColor init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) class func colorWithHue(_ hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) -> UIColor init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) class func colorWithRed(_ red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) -> UIColor init(CGColor cgColor: CGColor) class func colorWithCGColor(_ cgColor: CGColor) -> UIColor init(patternImage image: UIImage) class func colorWithPatternImage(_ image: UIImage) -> UIColor init(CIColor ciColor: CIColor) class func colorWithCIColor(_ ciColor: CIColor) -> UIColor init(white white: CGFloat, alpha alpha: CGFloat) init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) init(CGColor cgColor: CGColor) init(patternImage image: UIImage) init(CIColor ciColor: CIColor) class func blackColor() -> UIColor class func darkGrayColor() -> UIColor class func lightGrayColor() -> UIColor class func whiteColor() -> UIColor class func grayColor() -> UIColor class func redColor() -> UIColor class func greenColor() -> UIColor class func blueColor() -> UIColor class func cyanColor() -> UIColor class func yellowColor() -> UIColor class func magentaColor() -> UIColor class func orangeColor() -> UIColor class func purpleColor() -> UIColor class func brownColor() -> UIColor class func clearColor() -> UIColor func set() func setFill() func setStroke() func getWhite(_ white: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool func getHue(_ hue: UnsafeMutablePointer<CGFloat>, saturation saturation: UnsafeMutablePointer<CGFloat>, brightness brightness: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool func getRed(_ red: UnsafeMutablePointer<CGFloat>, green green: UnsafeMutablePointer<CGFloat>, blue blue: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool func colorWithAlphaComponent(_ alpha: CGFloat) -> UIColor var CGColor: CGColor { get } var CIColor: CIColor { get } } extension UIColor : _ColorLiteralConvertible { required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float) } extension UIColor { class func lightTextColor() -> UIColor class func darkTextColor() -> UIColor class func groupTableViewBackgroundColor() -> UIColor class func viewFlipsideBackgroundColor() -> UIColor class func scrollViewTexturedBackgroundColor() -> UIColor class func underPageBackgroundColor() -> UIColor } extension UIColor : _ColorLiteralConvertible { required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float) } |
To | class UIColor : NSObject, NSSecureCoding, NSCopying { init(white white: CGFloat, alpha alpha: CGFloat) class func colorWithWhite(_ white: CGFloat, alpha alpha: CGFloat) -> UIColor init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) class func colorWithHue(_ hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) -> UIColor init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) class func colorWithRed(_ red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) -> UIColor init(CGColor cgColor: CGColor) class func colorWithCGColor(_ cgColor: CGColor) -> UIColor init(patternImage image: UIImage) class func colorWithPatternImage(_ image: UIImage) -> UIColor init(CIColor ciColor: CIColor) class func colorWithCIColor(_ ciColor: CIColor) -> UIColor init(white white: CGFloat, alpha alpha: CGFloat) init(hue hue: CGFloat, saturation saturation: CGFloat, brightness brightness: CGFloat, alpha alpha: CGFloat) init(red red: CGFloat, green green: CGFloat, blue blue: CGFloat, alpha alpha: CGFloat) init(CGColor cgColor: CGColor) init(patternImage image: UIImage) init(CIColor ciColor: CIColor) class func blackColor() -> UIColor class func darkGrayColor() -> UIColor class func lightGrayColor() -> UIColor class func whiteColor() -> UIColor class func grayColor() -> UIColor class func redColor() -> UIColor class func greenColor() -> UIColor class func blueColor() -> UIColor class func cyanColor() -> UIColor class func yellowColor() -> UIColor class func magentaColor() -> UIColor class func orangeColor() -> UIColor class func purpleColor() -> UIColor class func brownColor() -> UIColor class func clearColor() -> UIColor func set() func setFill() func setStroke() func getWhite(_ white: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool func getHue(_ hue: UnsafeMutablePointer<CGFloat>, saturation saturation: UnsafeMutablePointer<CGFloat>, brightness brightness: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool func getRed(_ red: UnsafeMutablePointer<CGFloat>, green green: UnsafeMutablePointer<CGFloat>, blue blue: UnsafeMutablePointer<CGFloat>, alpha alpha: UnsafeMutablePointer<CGFloat>) -> Bool func colorWithAlphaComponent(_ alpha: CGFloat) -> UIColor var CGColor: CGColor { get } var CIColor: CIColor { get } } extension UIColor { required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float) } extension UIColor { class func lightTextColor() -> UIColor class func darkTextColor() -> UIColor class func groupTableViewBackgroundColor() -> UIColor class func viewFlipsideBackgroundColor() -> UIColor class func scrollViewTexturedBackgroundColor() -> UIColor class func underPageBackgroundColor() -> UIColor } extension UIColor { required convenience init(colorLiteralRed red: Float, green green: Float, blue blue: Float, alpha alpha: Float) } |
Modified UIGestureRecognizer
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From | class UIGestureRecognizer : NSObject { init(target target: AnyObject?, action action: Selector) func addTarget(_ target: AnyObject, action action: Selector) func removeTarget(_ target: AnyObject?, action action: Selector) var state: UIGestureRecognizerState { get } weak var delegate: UIGestureRecognizerDelegate? var enabled: Bool var view: UIView? { get } var cancelsTouchesInView: Bool var delaysTouchesBegan: Bool var delaysTouchesEnded: Bool var allowedTouchTypes: [NSNumber] var allowedPressTypes: [NSNumber] func requireGestureRecognizerToFail(_ otherGestureRecognizer: UIGestureRecognizer) func locationInView(_ view: UIView?) -> CGPoint func numberOfTouches() -> Int func locationOfTouch(_ touchIndex: Int, inView view: UIView?) -> CGPoint } |
To | class UIGestureRecognizer : NSObject { init(target target: AnyObject?, action action: Selector) func addTarget(_ target: AnyObject, action action: Selector) func removeTarget(_ target: AnyObject?, action action: Selector) weak var delegate: UIGestureRecognizerDelegate? var enabled: Bool var view: UIView? { get } var cancelsTouchesInView: Bool var delaysTouchesBegan: Bool var delaysTouchesEnded: Bool var allowedTouchTypes: [NSNumber] var allowedPressTypes: [NSNumber] func requireGestureRecognizerToFail(_ otherGestureRecognizer: UIGestureRecognizer) func locationInView(_ view: UIView?) -> CGPoint func numberOfTouches() -> Int func locationOfTouch(_ touchIndex: Int, inView view: UIView?) -> CGPoint } extension UIGestureRecognizer { var state: UIGestureRecognizerState func ignoreTouch(_ touch: UITouch, forEvent event: UIEvent) func ignorePress(_ button: UIPress, forEvent event: UIPressesEvent) func reset() func canPreventGestureRecognizer(_ preventedGestureRecognizer: UIGestureRecognizer) -> Bool func canBePreventedByGestureRecognizer(_ preventingGestureRecognizer: UIGestureRecognizer) -> Bool func shouldRequireFailureOfGestureRecognizer(_ otherGestureRecognizer: UIGestureRecognizer) -> Bool func shouldBeRequiredToFailByGestureRecognizer(_ otherGestureRecognizer: UIGestureRecognizer) -> Bool func touchesBegan(_ touches: Set<UITouch>, withEvent event: UIEvent) func touchesMoved(_ touches: Set<UITouch>, withEvent event: UIEvent) func touchesEnded(_ touches: Set<UITouch>, withEvent event: UIEvent) func touchesCancelled(_ touches: Set<UITouch>, withEvent event: UIEvent) func touchesEstimatedPropertiesUpdated(_ touches: Set<NSObject>) func pressesBegan(_ presses: Set<UIPress>, withEvent event: UIPressesEvent) func pressesChanged(_ presses: Set<UIPress>, withEvent event: UIPressesEvent) func pressesEnded(_ presses: Set<UIPress>, withEvent event: UIPressesEvent) func pressesCancelled(_ presses: Set<UIPress>, withEvent event: UIPressesEvent) } |
Modified UIGestureRecognizer.state
Declaration | Readonly | |
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From | var state: UIGestureRecognizerState { get } | yes |
To | var state: UIGestureRecognizerState | -- |
Modified UIImage
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From | class UIImage : NSObject, NSSecureCoding { init?(named name: String) class func imageNamed(_ name: String) -> UIImage? init?(named name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?) class func imageNamed(_ name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?) -> UIImage? init?(contentsOfFile path: String) class func imageWithContentsOfFile(_ path: String) -> UIImage? init?(data data: NSData) class func imageWithData(_ data: NSData) -> UIImage? init?(data data: NSData, scale scale: CGFloat) class func imageWithData(_ data: NSData, scale scale: CGFloat) -> UIImage? init(CGImage cgImage: CGImage) class func imageWithCGImage(_ cgImage: CGImage) -> UIImage init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) class func imageWithCGImage(_ cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage init(CIImage ciImage: CIImage) class func imageWithCIImage(_ ciImage: CIImage) -> UIImage init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) class func imageWithCIImage(_ ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage init?(contentsOfFile path: String) init?(data data: NSData) init?(data data: NSData, scale scale: CGFloat) init(CGImage cgImage: CGImage) init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) init(CIImage ciImage: CIImage) init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) var size: CGSize { get } var CGImage: CGImage? { get } var CIImage: CIImage? { get } var imageOrientation: UIImageOrientation { get } var scale: CGFloat { get } class func animatedImageNamed(_ name: String, duration duration: NSTimeInterval) -> UIImage? class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, duration duration: NSTimeInterval) -> UIImage? class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode, duration duration: NSTimeInterval) -> UIImage? class func animatedImageWithImages(_ images: [UIImage], duration duration: NSTimeInterval) -> UIImage? var images: [UIImage]? { get } var duration: NSTimeInterval { get } func drawAtPoint(_ point: CGPoint) func drawAtPoint(_ point: CGPoint, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat) func drawInRect(_ rect: CGRect) func drawInRect(_ rect: CGRect, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat) func drawAsPatternInRect(_ rect: CGRect) func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets) -> UIImage func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode) -> UIImage var capInsets: UIEdgeInsets { get } var resizingMode: UIImageResizingMode { get } func imageWithAlignmentRectInsets(_ alignmentInsets: UIEdgeInsets) -> UIImage var alignmentRectInsets: UIEdgeInsets { get } func imageWithRenderingMode(_ renderingMode: UIImageRenderingMode) -> UIImage var renderingMode: UIImageRenderingMode { get } @NSCopying var traitCollection: UITraitCollection { get } var imageAsset: UIImageAsset? { get } func imageFlippedForRightToLeftLayoutDirection() -> UIImage var flipsForRightToLeftLayoutDirection: Bool { get } } extension UIImage : UIAccessibilityIdentification { } extension UIImage : _ImageLiteralConvertible { required convenience init(imageLiteral name: String) } extension UIImage { func stretchableImageWithLeftCapWidth(_ leftCapWidth: Int, topCapHeight topCapHeight: Int) -> UIImage var leftCapWidth: Int { get } var topCapHeight: Int { get } } extension UIImage : _ImageLiteralConvertible { required convenience init(imageLiteral name: String) } |
To | class UIImage : NSObject, NSSecureCoding { init?(named name: String) class func imageNamed(_ name: String) -> UIImage? init?(named name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?) class func imageNamed(_ name: String, inBundle bundle: NSBundle?, compatibleWithTraitCollection traitCollection: UITraitCollection?) -> UIImage? init?(contentsOfFile path: String) class func imageWithContentsOfFile(_ path: String) -> UIImage? init?(data data: NSData) class func imageWithData(_ data: NSData) -> UIImage? init?(data data: NSData, scale scale: CGFloat) class func imageWithData(_ data: NSData, scale scale: CGFloat) -> UIImage? init(CGImage cgImage: CGImage) class func imageWithCGImage(_ cgImage: CGImage) -> UIImage init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) class func imageWithCGImage(_ cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage init(CIImage ciImage: CIImage) class func imageWithCIImage(_ ciImage: CIImage) -> UIImage init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) class func imageWithCIImage(_ ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) -> UIImage init?(contentsOfFile path: String) init?(data data: NSData) init?(data data: NSData, scale scale: CGFloat) init(CGImage cgImage: CGImage) init(CGImage cgImage: CGImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) init(CIImage ciImage: CIImage) init(CIImage ciImage: CIImage, scale scale: CGFloat, orientation orientation: UIImageOrientation) var size: CGSize { get } var CGImage: CGImage? { get } var CIImage: CIImage? { get } var imageOrientation: UIImageOrientation { get } var scale: CGFloat { get } class func animatedImageNamed(_ name: String, duration duration: NSTimeInterval) -> UIImage? class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, duration duration: NSTimeInterval) -> UIImage? class func animatedResizableImageNamed(_ name: String, capInsets capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode, duration duration: NSTimeInterval) -> UIImage? class func animatedImageWithImages(_ images: [UIImage], duration duration: NSTimeInterval) -> UIImage? var images: [UIImage]? { get } var duration: NSTimeInterval { get } func drawAtPoint(_ point: CGPoint) func drawAtPoint(_ point: CGPoint, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat) func drawInRect(_ rect: CGRect) func drawInRect(_ rect: CGRect, blendMode blendMode: CGBlendMode, alpha alpha: CGFloat) func drawAsPatternInRect(_ rect: CGRect) func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets) -> UIImage func resizableImageWithCapInsets(_ capInsets: UIEdgeInsets, resizingMode resizingMode: UIImageResizingMode) -> UIImage var capInsets: UIEdgeInsets { get } var resizingMode: UIImageResizingMode { get } func imageWithAlignmentRectInsets(_ alignmentInsets: UIEdgeInsets) -> UIImage var alignmentRectInsets: UIEdgeInsets { get } func imageWithRenderingMode(_ renderingMode: UIImageRenderingMode) -> UIImage var renderingMode: UIImageRenderingMode { get } @NSCopying var traitCollection: UITraitCollection { get } var imageAsset: UIImageAsset? { get } func imageFlippedForRightToLeftLayoutDirection() -> UIImage var flipsForRightToLeftLayoutDirection: Bool { get } } extension UIImage : UIAccessibilityIdentification { } extension UIImage { required convenience init(imageLiteral name: String) } extension UIImage { func stretchableImageWithLeftCapWidth(_ leftCapWidth: Int, topCapHeight topCapHeight: Int) -> UIImage var leftCapWidth: Int { get } var topCapHeight: Int { get } } extension UIImage { required convenience init(imageLiteral name: String) } |
Modified UIUserInterfaceIdiom [enum]
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From | enum UIUserInterfaceIdiom : Int { case Unspecified case Phone case Pad case TV } |
To | enum UIUserInterfaceIdiom : Int { case Unspecified case Phone case Pad case TV case CarPlay } |