From | class SKNode : UIResponder, NSCopying, NSCoding {
init()
init?(coder aDecoder: NSCoder)
class func node() -> Self
convenience init?(fileNamed filename: String)
class func nodeWithFileNamed(_ filename: String) -> Self?
var frame: CGRect { get }
func calculateAccumulatedFrame() -> CGRect
var position: CGPoint
var zPosition: CGFloat
var zRotation: CGFloat
var xScale: CGFloat
var yScale: CGFloat
var speed: CGFloat
var alpha: CGFloat
var paused: Bool
var hidden: Bool
var userInteractionEnabled: Bool
var parent: SKNode? { get }
var children: [SKNode] { get }
var name: String?
var scene: SKScene? { get }
var physicsBody: SKPhysicsBody?
var userData: NSMutableDictionary?
@NSCopying var reachConstraints: SKReachConstraints?
var constraints: [SKConstraint]?
func setScale(_ scale: CGFloat)
func addChild(_ node: SKNode)
func insertChild(_ node: SKNode, atIndex index: Int)
func removeChildrenInArray(_ nodes: [SKNode])
func removeAllChildren()
func removeFromParent()
func moveToParent(_ parent: SKNode)
func childNodeWithName(_ name: String) -> SKNode?
func enumerateChildNodesWithName(_ name: String, usingBlock block: (SKNode, UnsafeMutablePointer<ObjCBool>) -> Void)
func objectForKeyedSubscript(_ name: String) -> [SKNode]
func inParentHierarchy(_ parent: SKNode) -> Bool
func runAction(_ action: SKAction)
func runAction(_ action: SKAction, completion block: () -> Void)
func runAction(_ action: SKAction, withKey key: String)
func hasActions() -> Bool
func actionForKey(_ key: String) -> SKAction?
func removeActionForKey(_ key: String)
func removeAllActions()
func containsPoint(_ p: CGPoint) -> Bool
func nodeAtPoint(_ p: CGPoint) -> SKNode
func nodesAtPoint(_ p: CGPoint) -> [SKNode]
func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint
func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint
func intersectsNode(_ node: SKNode) -> Bool
func isEqualToNode(_ node: SKNode) -> Bool
class func obstaclesFromSpriteTextures(_ sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
class func obstaclesFromNodeBounds(_ nodes: [SKNode]) -> [GKPolygonObstacle]
class func obstaclesFromNodePhysicsBodies(_ nodes: [SKNode]) -> [GKPolygonObstacle]
}
extension SKNode {
subscript (_ name: String) -> [SKNode] { get }
}
extension SKNode {
subscript (_ name: String) -> [SKNode] { get }
} |
To | class SKNode : UIResponder, NSCopying, NSCoding {
init()
init?(coder aDecoder: NSCoder)
class func node() -> Self
convenience init?(fileNamed filename: String)
class func nodeWithFileNamed(_ filename: String) -> Self?
var frame: CGRect { get }
func calculateAccumulatedFrame() -> CGRect
var position: CGPoint
var zPosition: CGFloat
var zRotation: CGFloat
var xScale: CGFloat
var yScale: CGFloat
var speed: CGFloat
var alpha: CGFloat
var paused: Bool
var hidden: Bool
var userInteractionEnabled: Bool
var parent: SKNode? { get }
var children: [SKNode] { get }
var name: String?
var scene: SKScene? { get }
var physicsBody: SKPhysicsBody?
var userData: NSMutableDictionary?
@NSCopying var reachConstraints: SKReachConstraints?
var constraints: [SKConstraint]?
func setScale(_ scale: CGFloat)
func addChild(_ node: SKNode)
func insertChild(_ node: SKNode, atIndex index: Int)
func removeChildrenInArray(_ nodes: [SKNode])
func removeAllChildren()
func removeFromParent()
func moveToParent(_ parent: SKNode)
func childNodeWithName(_ name: String) -> SKNode?
func enumerateChildNodesWithName(_ name: String, usingBlock block: (SKNode, UnsafeMutablePointer<ObjCBool>) -> Void)
subscript (_ name: String) -> [SKNode] { get }
func objectForKeyedSubscript(_ name: String) -> [SKNode]
func inParentHierarchy(_ parent: SKNode) -> Bool
func runAction(_ action: SKAction)
func runAction(_ action: SKAction, completion block: () -> Void)
func runAction(_ action: SKAction, withKey key: String)
func hasActions() -> Bool
func actionForKey(_ key: String) -> SKAction?
func removeActionForKey(_ key: String)
func removeAllActions()
func containsPoint(_ p: CGPoint) -> Bool
func nodeAtPoint(_ p: CGPoint) -> SKNode
func nodesAtPoint(_ p: CGPoint) -> [SKNode]
func convertPoint(_ point: CGPoint, fromNode node: SKNode) -> CGPoint
func convertPoint(_ point: CGPoint, toNode node: SKNode) -> CGPoint
func intersectsNode(_ node: SKNode) -> Bool
func isEqualToNode(_ node: SKNode) -> Bool
class func obstaclesFromSpriteTextures(_ sprites: [SKNode], accuracy accuracy: Float) -> [GKPolygonObstacle]
class func obstaclesFromNodeBounds(_ nodes: [SKNode]) -> [GKPolygonObstacle]
class func obstaclesFromNodePhysicsBodies(_ nodes: [SKNode]) -> [GKPolygonObstacle]
} |
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