SpriteKit Changes for Swift
SpriteKit
Removed SKTexture.CGImage
Modified SKTexture
Declaration | |
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From | class SKTexture : NSObject, NSCopying, NSCoding { convenience init(imageNamed name: String) class func textureWithImageNamed(_ name: String) -> Self convenience init(rect rect: CGRect, inTexture texture: SKTexture) class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize) class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self convenience init(CGImage image: CGImage) class func textureWithCGImage(_ image: CGImage) -> Self convenience init(image image: UIImage) class func textureWithImage(_ image: UIImage) -> Self convenience init(data pixelData: NSData, size size: CGSize) class func textureWithData(_ pixelData: NSData, size size: CGSize) -> Self convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool) class func textureWithData(_ pixelData: NSData, size size: CGSize, flipped flipped: Bool) -> Self convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) class func textureWithData(_ pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self func textureByApplyingCIFilter(_ filter: CIFilter) -> Self func textureByGeneratingNormalMap() -> Self func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self func textureRect() -> CGRect func size() -> CGSize var filteringMode: SKTextureFilteringMode var usesMipmaps: Bool var CGImage: CGImage { get } class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void) func preloadWithCompletionHandler(_ completionHandler: () -> Void) } extension SKTexture : _Reflectable { } extension SKTexture : _Reflectable { } |
To | class SKTexture : NSObject, NSCopying, NSCoding { convenience init(imageNamed name: String) class func textureWithImageNamed(_ name: String) -> Self convenience init(rect rect: CGRect, inTexture texture: SKTexture) class func textureWithRect(_ rect: CGRect, inTexture texture: SKTexture) -> Self convenience init(vectorNoiseWithSmoothness smoothness: CGFloat, size size: CGSize) class func textureVectorNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize) -> Self convenience init(noiseWithSmoothness smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) class func textureNoiseWithSmoothness(_ smoothness: CGFloat, size size: CGSize, grayscale grayscale: Bool) -> Self convenience init(CGImage image: CGImage) class func textureWithCGImage(_ image: CGImage) -> Self convenience init(image image: UIImage) class func textureWithImage(_ image: UIImage) -> Self convenience init(data pixelData: NSData, size size: CGSize) class func textureWithData(_ pixelData: NSData, size size: CGSize) -> Self convenience init(data pixelData: NSData, size size: CGSize, flipped flipped: Bool) class func textureWithData(_ pixelData: NSData, size size: CGSize, flipped flipped: Bool) -> Self convenience init(data pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) class func textureWithData(_ pixelData: NSData, size size: CGSize, rowLength rowLength: UInt32, alignment alignment: UInt32) -> Self func textureByApplyingCIFilter(_ filter: CIFilter) -> Self func textureByGeneratingNormalMap() -> Self func textureByGeneratingNormalMapWithSmoothness(_ smoothness: CGFloat, contrast contrast: CGFloat) -> Self func textureRect() -> CGRect func size() -> CGSize var filteringMode: SKTextureFilteringMode var usesMipmaps: Bool func CGImage() -> CGImage class func preloadTextures(_ textures: [SKTexture], withCompletionHandler completionHandler: () -> Void) func preloadWithCompletionHandler(_ completionHandler: () -> Void) } extension SKTexture : _Reflectable { } extension SKTexture : _Reflectable { } |