| Declaration |
From | class GCController : NSObject {
var controllerPausedHandler: ((GCController!) -> Void)!
var vendorName: String! { get }
var attachedToDevice: Bool { get }
var playerIndex: Int
var gamepad: GCGamepad! { get }
var extendedGamepad: GCExtendedGamepad! { get }
var motion: GCMotion! { get }
class func controllers() -> [AnyObject]!
class func startWirelessControllerDiscoveryWithCompletionHandler(_ completionHandler: (() -> Void)!)
class func stopWirelessControllerDiscovery()
} |
To | class GCController : NSObject {
var controllerPausedHandler: ((GCController) -> Void)?
var handlerQueue: dispatch_queue_t
var vendorName: String? { get }
var attachedToDevice: Bool { get }
var playerIndex: GCControllerPlayerIndex
var gamepad: GCGamepad? { get }
var extendedGamepad: GCExtendedGamepad? { get }
var motion: GCMotion? { get }
class func controllers() -> [GCController]
class func startWirelessControllerDiscoveryWithCompletionHandler(_ completionHandler: (() -> Void)?)
class func stopWirelessControllerDiscovery()
} |
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| Declaration |
From | var controllerPausedHandler: ((GCController!) -> Void)! |
To | var controllerPausedHandler: ((GCController) -> Void)? |
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| Declaration |
From | class func controllers() -> [AnyObject]! |
To | class func controllers() -> [GCController] |
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| Declaration |
From | var extendedGamepad: GCExtendedGamepad! { get } |
To | var extendedGamepad: GCExtendedGamepad? { get } |
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| Declaration |
From | var gamepad: GCGamepad! { get } |
To | var gamepad: GCGamepad? { get } |
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| Declaration |
From | var motion: GCMotion! { get } |
To | var motion: GCMotion? { get } |
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| Declaration |
From | var playerIndex: Int |
To | var playerIndex: GCControllerPlayerIndex |
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| Declaration |
From | class func startWirelessControllerDiscoveryWithCompletionHandler(_ completionHandler: (() -> Void)!) |
To | class func startWirelessControllerDiscoveryWithCompletionHandler(_ completionHandler: (() -> Void)?) |
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| Declaration |
From | var vendorName: String! { get } |
To | var vendorName: String? { get } |
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| Declaration |
From | class GCControllerAxisInput : GCControllerElement {
var valueChangedHandler: GCControllerAxisValueChangedHandler!
var value: Float { get }
} |
To | class GCControllerAxisInput : GCControllerElement {
var valueChangedHandler: GCControllerAxisValueChangedHandler?
var value: Float { get }
} |
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| Declaration |
From | var valueChangedHandler: GCControllerAxisValueChangedHandler! |
To | var valueChangedHandler: GCControllerAxisValueChangedHandler? |
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| Declaration |
From | class GCControllerButtonInput : GCControllerElement {
var valueChangedHandler: GCControllerButtonValueChangedHandler!
var pressedChangedHandler: GCControllerButtonValueChangedHandler!
var value: Float { get }
var pressed: Bool { get }
} |
To | class GCControllerButtonInput : GCControllerElement {
var valueChangedHandler: GCControllerButtonValueChangedHandler?
var pressedChangedHandler: GCControllerButtonValueChangedHandler?
var value: Float { get }
var pressed: Bool { get }
} |
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| Declaration |
From | var pressedChangedHandler: GCControllerButtonValueChangedHandler! |
To | var pressedChangedHandler: GCControllerButtonValueChangedHandler? |
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| Declaration |
From | var valueChangedHandler: GCControllerButtonValueChangedHandler! |
To | var valueChangedHandler: GCControllerButtonValueChangedHandler? |
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| Declaration |
From | class GCControllerDirectionPad : GCControllerElement {
var valueChangedHandler: GCControllerDirectionPadValueChangedHandler!
var xAxis: GCControllerAxisInput! { get }
var yAxis: GCControllerAxisInput! { get }
var up: GCControllerButtonInput! { get }
var down: GCControllerButtonInput! { get }
var left: GCControllerButtonInput! { get }
var right: GCControllerButtonInput! { get }
} |
To | class GCControllerDirectionPad : GCControllerElement {
var valueChangedHandler: GCControllerDirectionPadValueChangedHandler?
var xAxis: GCControllerAxisInput { get }
var yAxis: GCControllerAxisInput { get }
var up: GCControllerButtonInput { get }
var down: GCControllerButtonInput { get }
var left: GCControllerButtonInput { get }
var right: GCControllerButtonInput { get }
} |
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| Declaration |
From | var down: GCControllerButtonInput! { get } |
To | var down: GCControllerButtonInput { get } |
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| Declaration |
From | var left: GCControllerButtonInput! { get } |
To | var left: GCControllerButtonInput { get } |
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| Declaration |
From | var right: GCControllerButtonInput! { get } |
To | var right: GCControllerButtonInput { get } |
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| Declaration |
From | var up: GCControllerButtonInput! { get } |
To | var up: GCControllerButtonInput { get } |
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| Declaration |
From | var valueChangedHandler: GCControllerDirectionPadValueChangedHandler! |
To | var valueChangedHandler: GCControllerDirectionPadValueChangedHandler? |
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| Declaration |
From | var xAxis: GCControllerAxisInput! { get } |
To | var xAxis: GCControllerAxisInput { get } |
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| Declaration |
From | var yAxis: GCControllerAxisInput! { get } |
To | var yAxis: GCControllerAxisInput { get } |
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| Declaration |
From | class GCControllerElement : NSObject {
weak var collection: GCControllerElement! { get }
var analog: Bool { get }
} |
To | class GCControllerElement : NSObject {
weak var collection: GCControllerElement? { get }
var analog: Bool { get }
} |
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| Declaration |
From | weak var collection: GCControllerElement! { get } |
To | weak var collection: GCControllerElement? { get } |
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| Declaration |
From | class GCExtendedGamepad : NSObject {
weak var controller: GCController! { get }
var valueChangedHandler: GCExtendedGamepadValueChangedHandler!
func saveSnapshot() -> GCExtendedGamepadSnapshot!
var dpad: GCControllerDirectionPad! { get }
var buttonA: GCControllerButtonInput! { get }
var buttonB: GCControllerButtonInput! { get }
var buttonX: GCControllerButtonInput! { get }
var buttonY: GCControllerButtonInput! { get }
var leftThumbstick: GCControllerDirectionPad! { get }
var rightThumbstick: GCControllerDirectionPad! { get }
var leftShoulder: GCControllerButtonInput! { get }
var rightShoulder: GCControllerButtonInput! { get }
var leftTrigger: GCControllerButtonInput! { get }
var rightTrigger: GCControllerButtonInput! { get }
} |
To | class GCExtendedGamepad : NSObject {
weak var controller: GCController? { get }
var valueChangedHandler: GCExtendedGamepadValueChangedHandler?
func saveSnapshot() -> GCExtendedGamepadSnapshot
var dpad: GCControllerDirectionPad { get }
var buttonA: GCControllerButtonInput { get }
var buttonB: GCControllerButtonInput { get }
var buttonX: GCControllerButtonInput { get }
var buttonY: GCControllerButtonInput { get }
var leftThumbstick: GCControllerDirectionPad { get }
var rightThumbstick: GCControllerDirectionPad { get }
var leftShoulder: GCControllerButtonInput { get }
var rightShoulder: GCControllerButtonInput { get }
var leftTrigger: GCControllerButtonInput { get }
var rightTrigger: GCControllerButtonInput { get }
} |
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| Declaration |
From | var buttonA: GCControllerButtonInput! { get } |
To | var buttonA: GCControllerButtonInput { get } |
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| Declaration |
From | var buttonB: GCControllerButtonInput! { get } |
To | var buttonB: GCControllerButtonInput { get } |
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| Declaration |
From | var buttonX: GCControllerButtonInput! { get } |
To | var buttonX: GCControllerButtonInput { get } |
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| Declaration |
From | var buttonY: GCControllerButtonInput! { get } |
To | var buttonY: GCControllerButtonInput { get } |
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| Declaration |
From | weak var controller: GCController! { get } |
To | weak var controller: GCController? { get } |
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| Declaration |
From | var dpad: GCControllerDirectionPad! { get } |
To | var dpad: GCControllerDirectionPad { get } |
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| Declaration |
From | var leftShoulder: GCControllerButtonInput! { get } |
To | var leftShoulder: GCControllerButtonInput { get } |
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| Declaration |
From | var leftThumbstick: GCControllerDirectionPad! { get } |
To | var leftThumbstick: GCControllerDirectionPad { get } |
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| Declaration |
From | var leftTrigger: GCControllerButtonInput! { get } |
To | var leftTrigger: GCControllerButtonInput { get } |
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| Declaration |
From | var rightShoulder: GCControllerButtonInput! { get } |
To | var rightShoulder: GCControllerButtonInput { get } |
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| Declaration |
From | var rightThumbstick: GCControllerDirectionPad! { get } |
To | var rightThumbstick: GCControllerDirectionPad { get } |
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| Declaration |
From | var rightTrigger: GCControllerButtonInput! { get } |
To | var rightTrigger: GCControllerButtonInput { get } |
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| Declaration |
From | func saveSnapshot() -> GCExtendedGamepadSnapshot! |
To | func saveSnapshot() -> GCExtendedGamepadSnapshot |
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| Declaration |
From | var valueChangedHandler: GCExtendedGamepadValueChangedHandler! |
To | var valueChangedHandler: GCExtendedGamepadValueChangedHandler? |
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| Declaration |
From | class GCExtendedGamepadSnapshot : GCExtendedGamepad {
@NSCopying var snapshotData: NSData!
init!(snapshotData data: NSData!)
init!(controller controller: GCController!, snapshotData data: NSData!)
} |
To | class GCExtendedGamepadSnapshot : GCExtendedGamepad {
@NSCopying var snapshotData: NSData
init(snapshotData data: NSData)
init(controller controller: GCController, snapshotData data: NSData)
} |
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| Declaration |
From | init!(controller controller: GCController!, snapshotData data: NSData!) |
To | init(controller controller: GCController, snapshotData data: NSData) |
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| Declaration |
From | init!(snapshotData data: NSData!) |
To | init(snapshotData data: NSData) |
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| Declaration |
From | @NSCopying var snapshotData: NSData! |
To | @NSCopying var snapshotData: NSData |
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| Declaration |
From | struct GCExtendedGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: float_t
var dpadY: float_t
var buttonA: float_t
var buttonB: float_t
var buttonX: float_t
var buttonY: float_t
var leftShoulder: float_t
var rightShoulder: float_t
var leftThumbstickX: float_t
var leftThumbstickY: float_t
var rightThumbstickX: float_t
var rightThumbstickY: float_t
var leftTrigger: float_t
var rightTrigger: float_t
init()
init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t, leftThumbstickX leftThumbstickX: float_t, leftThumbstickY leftThumbstickY: float_t, rightThumbstickX rightThumbstickX: float_t, rightThumbstickY rightThumbstickY: float_t, leftTrigger leftTrigger: float_t, rightTrigger rightTrigger: float_t)
} |
To | struct GCExtendedGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: Float
var dpadY: Float
var buttonA: Float
var buttonB: Float
var buttonX: Float
var buttonY: Float
var leftShoulder: Float
var rightShoulder: Float
var leftThumbstickX: Float
var leftThumbstickY: Float
var rightThumbstickX: Float
var rightThumbstickY: Float
var leftTrigger: Float
var rightTrigger: Float
init()
init(version version: UInt16, size size: UInt16, dpadX dpadX: Float, dpadY dpadY: Float, buttonA buttonA: Float, buttonB buttonB: Float, buttonX buttonX: Float, buttonY buttonY: Float, leftShoulder leftShoulder: Float, rightShoulder rightShoulder: Float, leftThumbstickX leftThumbstickX: Float, leftThumbstickY leftThumbstickY: Float, rightThumbstickX rightThumbstickX: Float, rightThumbstickY rightThumbstickY: Float, leftTrigger leftTrigger: Float, rightTrigger rightTrigger: Float)
} |
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| Declaration |
From | var buttonA: float_t |
To | var buttonA: Float |
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| Declaration |
From | var buttonB: float_t |
To | var buttonB: Float |
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| Declaration |
From | var buttonX: float_t |
To | var buttonX: Float |
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| Declaration |
From | var buttonY: float_t |
To | var buttonY: Float |
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| Declaration |
From | var dpadX: float_t |
To | var dpadX: Float |
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| Declaration |
From | var dpadY: float_t |
To | var dpadY: Float |
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Modified GCExtendedGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: Float, dpadY: Float, buttonA: Float, buttonB: Float, buttonX: Float, buttonY: Float, leftShoulder: Float, rightShoulder: Float, leftThumbstickX: Float, leftThumbstickY: Float, rightThumbstickX: Float, rightThumbstickY: Float, leftTrigger: Float, rightTrigger: Float)
| Declaration |
From | init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t, leftThumbstickX leftThumbstickX: float_t, leftThumbstickY leftThumbstickY: float_t, rightThumbstickX rightThumbstickX: float_t, rightThumbstickY rightThumbstickY: float_t, leftTrigger leftTrigger: float_t, rightTrigger rightTrigger: float_t) |
To | init(version version: UInt16, size size: UInt16, dpadX dpadX: Float, dpadY dpadY: Float, buttonA buttonA: Float, buttonB buttonB: Float, buttonX buttonX: Float, buttonY buttonY: Float, leftShoulder leftShoulder: Float, rightShoulder rightShoulder: Float, leftThumbstickX leftThumbstickX: Float, leftThumbstickY leftThumbstickY: Float, rightThumbstickX rightThumbstickX: Float, rightThumbstickY rightThumbstickY: Float, leftTrigger leftTrigger: Float, rightTrigger rightTrigger: Float) |
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| Declaration |
From | var leftShoulder: float_t |
To | var leftShoulder: Float |
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| Declaration |
From | var leftThumbstickX: float_t |
To | var leftThumbstickX: Float |
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| Declaration |
From | var leftThumbstickY: float_t |
To | var leftThumbstickY: Float |
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| Declaration |
From | var leftTrigger: float_t |
To | var leftTrigger: Float |
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| Declaration |
From | var rightShoulder: float_t |
To | var rightShoulder: Float |
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| Declaration |
From | var rightThumbstickX: float_t |
To | var rightThumbstickX: Float |
---|
| Declaration |
From | var rightThumbstickY: float_t |
To | var rightThumbstickY: Float |
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| Declaration |
From | var rightTrigger: float_t |
To | var rightTrigger: Float |
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| Declaration |
From | class GCGamepad : NSObject {
weak var controller: GCController! { get }
var valueChangedHandler: GCGamepadValueChangedHandler!
func saveSnapshot() -> GCGamepadSnapshot!
var dpad: GCControllerDirectionPad! { get }
var buttonA: GCControllerButtonInput! { get }
var buttonB: GCControllerButtonInput! { get }
var buttonX: GCControllerButtonInput! { get }
var buttonY: GCControllerButtonInput! { get }
var leftShoulder: GCControllerButtonInput! { get }
var rightShoulder: GCControllerButtonInput! { get }
} |
To | class GCGamepad : NSObject {
weak var controller: GCController? { get }
var valueChangedHandler: GCGamepadValueChangedHandler?
func saveSnapshot() -> GCGamepadSnapshot
var dpad: GCControllerDirectionPad { get }
var buttonA: GCControllerButtonInput { get }
var buttonB: GCControllerButtonInput { get }
var buttonX: GCControllerButtonInput { get }
var buttonY: GCControllerButtonInput { get }
var leftShoulder: GCControllerButtonInput { get }
var rightShoulder: GCControllerButtonInput { get }
} |
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| Declaration |
From | var buttonA: GCControllerButtonInput! { get } |
To | var buttonA: GCControllerButtonInput { get } |
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| Declaration |
From | var buttonB: GCControllerButtonInput! { get } |
To | var buttonB: GCControllerButtonInput { get } |
---|
| Declaration |
From | var buttonX: GCControllerButtonInput! { get } |
To | var buttonX: GCControllerButtonInput { get } |
---|
| Declaration |
From | var buttonY: GCControllerButtonInput! { get } |
To | var buttonY: GCControllerButtonInput { get } |
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| Declaration |
From | weak var controller: GCController! { get } |
To | weak var controller: GCController? { get } |
---|
| Declaration |
From | var dpad: GCControllerDirectionPad! { get } |
To | var dpad: GCControllerDirectionPad { get } |
---|
| Declaration |
From | var leftShoulder: GCControllerButtonInput! { get } |
To | var leftShoulder: GCControllerButtonInput { get } |
---|
| Declaration |
From | var rightShoulder: GCControllerButtonInput! { get } |
To | var rightShoulder: GCControllerButtonInput { get } |
---|
| Declaration |
From | func saveSnapshot() -> GCGamepadSnapshot! |
To | func saveSnapshot() -> GCGamepadSnapshot |
---|
| Declaration |
From | var valueChangedHandler: GCGamepadValueChangedHandler! |
To | var valueChangedHandler: GCGamepadValueChangedHandler? |
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| Declaration |
From | class GCGamepadSnapshot : GCGamepad {
@NSCopying var snapshotData: NSData!
init!(snapshotData data: NSData!)
init!(controller controller: GCController!, snapshotData data: NSData!)
} |
To | class GCGamepadSnapshot : GCGamepad {
@NSCopying var snapshotData: NSData
init(snapshotData data: NSData)
init(controller controller: GCController, snapshotData data: NSData)
} |
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| Declaration |
From | init!(controller controller: GCController!, snapshotData data: NSData!) |
To | init(controller controller: GCController, snapshotData data: NSData) |
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| Declaration |
From | init!(snapshotData data: NSData!) |
To | init(snapshotData data: NSData) |
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| Declaration |
From | @NSCopying var snapshotData: NSData! |
To | @NSCopying var snapshotData: NSData |
---|
| Declaration |
From | struct GCGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: float_t
var dpadY: float_t
var buttonA: float_t
var buttonB: float_t
var buttonX: float_t
var buttonY: float_t
var leftShoulder: float_t
var rightShoulder: float_t
init()
init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t)
} |
To | struct GCGamepadSnapShotDataV100 {
var version: UInt16
var size: UInt16
var dpadX: Float
var dpadY: Float
var buttonA: Float
var buttonB: Float
var buttonX: Float
var buttonY: Float
var leftShoulder: Float
var rightShoulder: Float
init()
init(version version: UInt16, size size: UInt16, dpadX dpadX: Float, dpadY dpadY: Float, buttonA buttonA: Float, buttonB buttonB: Float, buttonX buttonX: Float, buttonY buttonY: Float, leftShoulder leftShoulder: Float, rightShoulder rightShoulder: Float)
} |
---|
| Declaration |
From | var buttonA: float_t |
To | var buttonA: Float |
---|
| Declaration |
From | var buttonB: float_t |
To | var buttonB: Float |
---|
| Declaration |
From | var buttonX: float_t |
To | var buttonX: Float |
---|
| Declaration |
From | var buttonY: float_t |
To | var buttonY: Float |
---|
| Declaration |
From | var dpadX: float_t |
To | var dpadX: Float |
---|
| Declaration |
From | var dpadY: float_t |
To | var dpadY: Float |
---|
Modified GCGamepadSnapShotDataV100.init(version: UInt16, size: UInt16, dpadX: Float, dpadY: Float, buttonA: Float, buttonB: Float, buttonX: Float, buttonY: Float, leftShoulder: Float, rightShoulder: Float)
| Declaration |
From | init(version version: UInt16, size size: UInt16, dpadX dpadX: float_t, dpadY dpadY: float_t, buttonA buttonA: float_t, buttonB buttonB: float_t, buttonX buttonX: float_t, buttonY buttonY: float_t, leftShoulder leftShoulder: float_t, rightShoulder rightShoulder: float_t) |
To | init(version version: UInt16, size size: UInt16, dpadX dpadX: Float, dpadY dpadY: Float, buttonA buttonA: Float, buttonB buttonB: Float, buttonX buttonX: Float, buttonY buttonY: Float, leftShoulder leftShoulder: Float, rightShoulder rightShoulder: Float) |
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| Declaration |
From | var leftShoulder: float_t |
To | var leftShoulder: Float |
---|
| Declaration |
From | var rightShoulder: float_t |
To | var rightShoulder: Float |
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| Declaration |
From | class GCMotion : NSObject {
weak var controller: GCController! { get }
var valueChangedHandler: GCMotionValueChangedHandler!
var gravity: GCAcceleration { get }
var userAcceleration: GCAcceleration { get }
var attitude: GCQuaternion { get }
var rotationRate: GCRotationRate { get }
} |
To | class GCMotion : NSObject {
weak var controller: GCController? { get }
var valueChangedHandler: GCMotionValueChangedHandler?
var gravity: GCAcceleration { get }
var userAcceleration: GCAcceleration { get }
var attitude: GCQuaternion { get }
var rotationRate: GCRotationRate { get }
} |
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| Declaration |
From | weak var controller: GCController! { get } |
To | weak var controller: GCController? { get } |
---|
| Declaration |
From | var valueChangedHandler: GCMotionValueChangedHandler! |
To | var valueChangedHandler: GCMotionValueChangedHandler? |
---|
| Declaration |
From | typealias GCControllerAxisValueChangedHandler = (GCControllerAxisInput!, Float) -> Void |
To | typealias GCControllerAxisValueChangedHandler = (GCControllerAxisInput, Float) -> Void |
---|
| Declaration |
From | typealias GCControllerButtonValueChangedHandler = (GCControllerButtonInput!, Float, Bool) -> Void |
To | typealias GCControllerButtonValueChangedHandler = (GCControllerButtonInput, Float, Bool) -> Void |
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| Declaration |
From | typealias GCControllerDirectionPadValueChangedHandler = (GCControllerDirectionPad!, Float, Float) -> Void |
To | typealias GCControllerDirectionPadValueChangedHandler = (GCControllerDirectionPad, Float, Float) -> Void |
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| Declaration |
From | func GCExtendedGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>, _ data: NSData!) -> Bool |
To | func GCExtendedGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>, _ data: NSData?) -> Bool |
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| Declaration |
From | typealias GCExtendedGamepadValueChangedHandler = (GCExtendedGamepad!, GCControllerElement!) -> Void |
To | typealias GCExtendedGamepadValueChangedHandler = (GCExtendedGamepad, GCControllerElement) -> Void |
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| Declaration |
From | func GCGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>, _ data: NSData!) -> Bool |
To | func GCGamepadSnapShotDataV100FromNSData(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>, _ data: NSData?) -> Bool |
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| Declaration |
From | typealias GCGamepadValueChangedHandler = (GCGamepad!, GCControllerElement!) -> Void |
To | typealias GCGamepadValueChangedHandler = (GCGamepad, GCControllerElement) -> Void |
---|
| Declaration |
From | typealias GCMotionValueChangedHandler = (GCMotion!) -> Void |
To | typealias GCMotionValueChangedHandler = (GCMotion) -> Void |
---|
| Declaration |
From | func NSDataFromGCExtendedGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>) -> NSData! |
To | func NSDataFromGCExtendedGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCExtendedGamepadSnapShotDataV100>) -> NSData? |
---|
| Declaration |
From | func NSDataFromGCGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>) -> NSData! |
To | func NSDataFromGCGamepadSnapShotDataV100(_ snapshotData: UnsafeMutablePointer<GCGamepadSnapShotDataV100>) -> NSData? |
---|