SceneKit Changes for Swift
SceneKit
Modified SCNActionable
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From | protocol SCNActionable : NSObjectProtocol { func runAction(_ action: SCNAction) func runAction(_ action: SCNAction, completionHandler block: (@escaping () -> Swift.Void)? = nil) func runAction(_ action: SCNAction, forKey key: String?) func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (@escaping () -> Swift.Void)? = nil) var hasActions: Bool { get } func action(forKey key: String) -> SCNAction? func removeAction(forKey key: String) func removeAllActions() var actionKeys: [String] { get } } |
To | protocol SCNActionable : NSObjectProtocol { func runAction(_ action: SCNAction) func runAction(_ action: SCNAction, completionHandler block: (() -> Swift.Void)? = nil) func runAction(_ action: SCNAction, forKey key: String?) func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (() -> Swift.Void)? = nil) var hasActions: Bool { get } func action(forKey key: String) -> SCNAction? func removeAction(forKey key: String) func removeAllActions() var actionKeys: [String] { get } } |
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From | func runAction(_ action: SCNAction, completionHandler block: (@escaping () -> Swift.Void)? = nil) |
To | func runAction(_ action: SCNAction, completionHandler block: (() -> Swift.Void)? = nil) |
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From | func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (@escaping () -> Swift.Void)? = nil) |
To | func runAction(_ action: SCNAction, forKey key: String?, completionHandler block: (() -> Swift.Void)? = nil) |
Modified SCNAnimationEvent
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From | class SCNAnimationEvent : NSObject { convenience init(keyTime time: CGFloat, block eventBlock: SceneKit.SCNAnimationEventBlock) class func withKeyTime(_ time: CGFloat, block eventBlock: SceneKit.SCNAnimationEventBlock) -> Self func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNAnimationEvent : CVarArg { } extension SCNAnimationEvent : Equatable, Hashable { var hashValue: Int { get } } |
To | class SCNAnimationEvent : NSObject { convenience init(keyTime time: CGFloat, block eventBlock: @escaping SceneKit.SCNAnimationEventBlock) class func withKeyTime(_ time: CGFloat, block eventBlock: @escaping SceneKit.SCNAnimationEventBlock) -> Self func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNAnimationEvent : CVarArg { } extension SCNAnimationEvent : Equatable, Hashable { var hashValue: Int { get } } |
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From | convenience init(keyTime time: CGFloat, block eventBlock: SceneKit.SCNAnimationEventBlock) |
To | convenience init(keyTime time: CGFloat, block eventBlock: @escaping SceneKit.SCNAnimationEventBlock) |
Modified SCNMatrix4 [struct]
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From | struct SCNMatrix4 { var m11: Float var m12: Float var m13: Float var m14: Float var m21: Float var m22: Float var m23: Float var m24: Float var m31: Float var m32: Float var m33: Float var m34: Float var m41: Float var m42: Float var m43: Float var m44: Float init() init(m11 m11: Float, m12 m12: Float, m13 m13: Float, m14 m14: Float, m21 m21: Float, m22 m22: Float, m23 m23: Float, m24 m24: Float, m31 m31: Float, m32 m32: Float, m33 m33: Float, m34 m34: Float, m41 m41: Float, m42 m42: Float, m43 m43: Float, m44 m44: Float) init(_ m: float4x4) init(_ m: double4x4) } extension SCNMatrix4 { init(_ m: float4x4) init(_ m: double4x4) } |
To | struct SCNMatrix4 { var m11: Float var m12: Float var m13: Float var m14: Float var m21: Float var m22: Float var m23: Float var m24: Float var m31: Float var m32: Float var m33: Float var m34: Float var m41: Float var m42: Float var m43: Float var m44: Float init() init(m11 m11: Float, m12 m12: Float, m13 m13: Float, m14 m14: Float, m21 m21: Float, m22 m22: Float, m23 m23: Float, m24 m24: Float, m31 m31: Float, m32 m32: Float, m33 m33: Float, m34 m34: Float, m41 m41: Float, m42 m42: Float, m43 m43: Float, m44 m44: Float) init(_ m: float4x4) init(_ m: double4x4) } extension SCNMatrix4 { init(_ m: float4x4) init(_ m: double4x4) } extension SCNMatrix4 { } |
Modified SCNParticleSystem
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From | class SCNParticleSystem : NSObject, NSCopying, NSSecureCoding, SCNAnimatable { convenience init() class func particleSystem() -> Self convenience init?(named name: String, inDirectory directory: String?) class func particleSystemNamed(_ name: String, inDirectory directory: String?) -> Self? var emissionDuration: CGFloat var emissionDurationVariation: CGFloat var idleDuration: CGFloat var idleDurationVariation: CGFloat var loops: Bool var birthRate: CGFloat var birthRateVariation: CGFloat var warmupDuration: CGFloat var emitterShape: SCNGeometry? var birthLocation: SCNParticleBirthLocation var birthDirection: SCNParticleBirthDirection var spreadingAngle: CGFloat var emittingDirection: SCNVector3 var acceleration: SCNVector3 var isLocal: Bool var particleAngle: CGFloat var particleAngleVariation: CGFloat var particleVelocity: CGFloat var particleVelocityVariation: CGFloat var particleAngularVelocity: CGFloat var particleAngularVelocityVariation: CGFloat var particleLifeSpan: CGFloat var particleLifeSpanVariation: CGFloat var systemSpawnedOnDying: SCNParticleSystem? var systemSpawnedOnCollision: SCNParticleSystem? var systemSpawnedOnLiving: SCNParticleSystem? var particleImage: Any? var imageSequenceColumnCount: Int var imageSequenceRowCount: Int var imageSequenceInitialFrame: CGFloat var imageSequenceInitialFrameVariation: CGFloat var imageSequenceFrameRate: CGFloat var imageSequenceFrameRateVariation: CGFloat var imageSequenceAnimationMode: SCNParticleImageSequenceAnimationMode var particleColor: UIColor var particleColorVariation: SCNVector4 var particleSize: CGFloat var particleSizeVariation: CGFloat var blendMode: SCNParticleBlendMode var isBlackPassEnabled: Bool var orientationMode: SCNParticleOrientationMode var sortingMode: SCNParticleSortingMode var isLightingEnabled: Bool var isAffectedByGravity: Bool var isAffectedByPhysicsFields: Bool var particleDiesOnCollision: Bool var colliderNodes: [SCNNode]? var particleMass: CGFloat var particleMassVariation: CGFloat var particleBounce: CGFloat var particleBounceVariation: CGFloat var particleFriction: CGFloat var particleFrictionVariation: CGFloat var particleCharge: CGFloat var particleChargeVariation: CGFloat var dampingFactor: CGFloat var speedFactor: CGFloat var stretchFactor: CGFloat var fresnelExponent: CGFloat var propertyControllers: [SCNParticleSystem.ParticleProperty : SCNParticlePropertyController]? func reset() func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: SceneKit.SCNParticleEventBlock) func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: SceneKit.SCNParticleModifierBlock) func removeModifiers(at stage: SCNParticleModifierStage) func removeAllModifiers() struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNParticleSystem { struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } } extension SCNParticleSystem : CVarArg { } extension SCNParticleSystem : Equatable, Hashable { var hashValue: Int { get } } |
To | class SCNParticleSystem : NSObject, NSCopying, NSSecureCoding, SCNAnimatable { convenience init() class func particleSystem() -> Self convenience init?(named name: String, inDirectory directory: String?) class func particleSystemNamed(_ name: String, inDirectory directory: String?) -> Self? var emissionDuration: CGFloat var emissionDurationVariation: CGFloat var idleDuration: CGFloat var idleDurationVariation: CGFloat var loops: Bool var birthRate: CGFloat var birthRateVariation: CGFloat var warmupDuration: CGFloat var emitterShape: SCNGeometry? var birthLocation: SCNParticleBirthLocation var birthDirection: SCNParticleBirthDirection var spreadingAngle: CGFloat var emittingDirection: SCNVector3 var acceleration: SCNVector3 var isLocal: Bool var particleAngle: CGFloat var particleAngleVariation: CGFloat var particleVelocity: CGFloat var particleVelocityVariation: CGFloat var particleAngularVelocity: CGFloat var particleAngularVelocityVariation: CGFloat var particleLifeSpan: CGFloat var particleLifeSpanVariation: CGFloat var systemSpawnedOnDying: SCNParticleSystem? var systemSpawnedOnCollision: SCNParticleSystem? var systemSpawnedOnLiving: SCNParticleSystem? var particleImage: Any? var imageSequenceColumnCount: Int var imageSequenceRowCount: Int var imageSequenceInitialFrame: CGFloat var imageSequenceInitialFrameVariation: CGFloat var imageSequenceFrameRate: CGFloat var imageSequenceFrameRateVariation: CGFloat var imageSequenceAnimationMode: SCNParticleImageSequenceAnimationMode var particleColor: UIColor var particleColorVariation: SCNVector4 var particleSize: CGFloat var particleSizeVariation: CGFloat var blendMode: SCNParticleBlendMode var isBlackPassEnabled: Bool var orientationMode: SCNParticleOrientationMode var sortingMode: SCNParticleSortingMode var isLightingEnabled: Bool var isAffectedByGravity: Bool var isAffectedByPhysicsFields: Bool var particleDiesOnCollision: Bool var colliderNodes: [SCNNode]? var particleMass: CGFloat var particleMassVariation: CGFloat var particleBounce: CGFloat var particleBounceVariation: CGFloat var particleFriction: CGFloat var particleFrictionVariation: CGFloat var particleCharge: CGFloat var particleChargeVariation: CGFloat var dampingFactor: CGFloat var speedFactor: CGFloat var stretchFactor: CGFloat var fresnelExponent: CGFloat var propertyControllers: [SCNParticleSystem.ParticleProperty : SCNParticlePropertyController]? func reset() func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: @escaping SceneKit.SCNParticleEventBlock) func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: @escaping SceneKit.SCNParticleModifierBlock) func removeModifiers(at stage: SCNParticleModifierStage) func removeAllModifiers() struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNParticleSystem { struct ParticleProperty : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } } extension SCNParticleSystem : CVarArg { } extension SCNParticleSystem : Equatable, Hashable { var hashValue: Int { get } } |
Declaration | |
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From | func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: SceneKit.SCNParticleModifierBlock) |
To | func addModifier(forProperties properties: [SCNParticleSystem.ParticleProperty], at stage: SCNParticleModifierStage, modifier block: @escaping SceneKit.SCNParticleModifierBlock) |
Declaration | |
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From | func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: SceneKit.SCNParticleEventBlock) |
To | func handle(_ event: SCNParticleEvent, forProperties properties: [SCNParticleSystem.ParticleProperty], handler block: @escaping SceneKit.SCNParticleEventBlock) |
Modified SCNPhysicsField
Declaration | |
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From | class SCNPhysicsField : NSObject, NSCopying, NSSecureCoding { var strength: CGFloat var falloffExponent: CGFloat var minimumDistance: CGFloat var isActive: Bool var isExclusive: Bool var halfExtent: SCNVector3 var usesEllipsoidalExtent: Bool var scope: SCNPhysicsFieldScope var offset: SCNVector3 var direction: SCNVector3 var categoryBitMask: Int class func drag() -> SCNPhysicsField class func vortex() -> SCNPhysicsField class func radialGravity() -> SCNPhysicsField class func linearGravity() -> SCNPhysicsField class func noiseField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField class func turbulenceField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField class func spring() -> SCNPhysicsField class func electric() -> SCNPhysicsField class func magnetic() -> SCNPhysicsField class func customField(evaluationBlock block: SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNPhysicsField : CVarArg { } extension SCNPhysicsField : Equatable, Hashable { var hashValue: Int { get } } |
To | class SCNPhysicsField : NSObject, NSCopying, NSSecureCoding { var strength: CGFloat var falloffExponent: CGFloat var minimumDistance: CGFloat var isActive: Bool var isExclusive: Bool var halfExtent: SCNVector3 var usesEllipsoidalExtent: Bool var scope: SCNPhysicsFieldScope var offset: SCNVector3 var direction: SCNVector3 var categoryBitMask: Int class func drag() -> SCNPhysicsField class func vortex() -> SCNPhysicsField class func radialGravity() -> SCNPhysicsField class func linearGravity() -> SCNPhysicsField class func noiseField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField class func turbulenceField(smoothness smoothness: CGFloat, animationSpeed speed: CGFloat) -> SCNPhysicsField class func spring() -> SCNPhysicsField class func electric() -> SCNPhysicsField class func magnetic() -> SCNPhysicsField class func customField(evaluationBlock block: @escaping SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNPhysicsField : CVarArg { } extension SCNPhysicsField : Equatable, Hashable { var hashValue: Int { get } } |
Declaration | |
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From | class func customField(evaluationBlock block: SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField |
To | class func customField(evaluationBlock block: @escaping SceneKit.SCNFieldForceEvaluator) -> SCNPhysicsField |
Modified SCNProgram
Declaration | |
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From | class SCNProgram : NSObject, NSCopying, NSSecureCoding { convenience init() class func program() -> Self var vertexShader: String? var fragmentShader: String? var vertexFunctionName: String? var fragmentFunctionName: String? func handleBinding(ofBufferNamed name: String, frequency frequency: SCNBufferFrequency, handler block: SceneKit.SCNBufferBindingBlock) var isOpaque: Bool func setSemantic(_ semantic: String?, forSymbol symbol: String, options options: [String : Any]? = nil) func semantic(forSymbol symbol: String) -> String? unowned(unsafe) var delegate: SCNProgramDelegate? var library: MTLLibrary? func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNProgram : CVarArg { } extension SCNProgram : Equatable, Hashable { var hashValue: Int { get } } |
To | class SCNProgram : NSObject, NSCopying, NSSecureCoding { convenience init() class func program() -> Self var vertexShader: String? var fragmentShader: String? var vertexFunctionName: String? var fragmentFunctionName: String? func handleBinding(ofBufferNamed name: String, frequency frequency: SCNBufferFrequency, handler block: @escaping SceneKit.SCNBufferBindingBlock) var isOpaque: Bool func setSemantic(_ semantic: String?, forSymbol symbol: String, options options: [String : Any]? = nil) func semantic(forSymbol symbol: String) -> String? unowned(unsafe) var delegate: SCNProgramDelegate? var library: MTLLibrary? func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) } extension SCNProgram : CVarArg { } extension SCNProgram : Equatable, Hashable { var hashValue: Int { get } } |
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From | func handleBinding(ofBufferNamed name: String, frequency frequency: SCNBufferFrequency, handler block: SceneKit.SCNBufferBindingBlock) |
To | func handleBinding(ofBufferNamed name: String, frequency frequency: SCNBufferFrequency, handler block: @escaping SceneKit.SCNBufferBindingBlock) |
Modified SCNSceneRenderer
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From | protocol SCNSceneRenderer : NSObjectProtocol { var scene: SCNScene? { get set } func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (@escaping () -> Swift.Void)? = nil) var sceneTime: TimeInterval { get set } unowned(unsafe) var delegate: SCNSceneRendererDelegate? { get set } func hitTest(_ point: CGPoint, options options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult] func isNode(_ node: SCNNode, insideFrustumOf pointOfView: SCNNode) -> Bool func nodesInsideFrustum(of pointOfView: SCNNode) -> [SCNNode] func projectPoint(_ point: SCNVector3) -> SCNVector3 func unprojectPoint(_ point: SCNVector3) -> SCNVector3 var isPlaying: Bool { get set } var loops: Bool { get set } var pointOfView: SCNNode? { get set } var autoenablesDefaultLighting: Bool { get set } var isJitteringEnabled: Bool { get set } func prepare(_ object: Any, shouldAbortBlock block: (() -> Bool)? = nil) -> Bool func prepare(_ objects: [Any], completionHandler completionHandler: (@escaping (Bool) -> Swift.Void)? = nil) var showsStatistics: Bool { get set } var debugOptions: SCNDebugOptions { get set } var overlaySKScene: SKScene? { get set } var renderingAPI: SCNRenderingAPI { get } var context: UnsafeMutableRawPointer? { get } var currentRenderCommandEncoder: MTLRenderCommandEncoder? { get } var device: MTLDevice? { get } var colorPixelFormat: MTLPixelFormat { get } var depthPixelFormat: MTLPixelFormat { get } var stencilPixelFormat: MTLPixelFormat { get } var commandQueue: MTLCommandQueue? { get } var audioEngine: AVAudioEngine { get } var audioEnvironmentNode: AVAudioEnvironmentNode { get } var audioListener: SCNNode? { get set } } |
To | protocol SCNSceneRenderer : NSObjectProtocol { var scene: SCNScene? { get set } func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (() -> Swift.Void)? = nil) var sceneTime: TimeInterval { get set } unowned(unsafe) var delegate: SCNSceneRendererDelegate? { get set } func hitTest(_ point: CGPoint, options options: [SCNHitTestOption : Any]? = nil) -> [SCNHitTestResult] func isNode(_ node: SCNNode, insideFrustumOf pointOfView: SCNNode) -> Bool func nodesInsideFrustum(of pointOfView: SCNNode) -> [SCNNode] func projectPoint(_ point: SCNVector3) -> SCNVector3 func unprojectPoint(_ point: SCNVector3) -> SCNVector3 var isPlaying: Bool { get set } var loops: Bool { get set } var pointOfView: SCNNode? { get set } var autoenablesDefaultLighting: Bool { get set } var isJitteringEnabled: Bool { get set } func prepare(_ object: Any, shouldAbortBlock block: (() -> Bool)? = nil) -> Bool func prepare(_ objects: [Any], completionHandler completionHandler: ((Bool) -> Swift.Void)? = nil) var showsStatistics: Bool { get set } var debugOptions: SCNDebugOptions { get set } var overlaySKScene: SKScene? { get set } var renderingAPI: SCNRenderingAPI { get } var context: UnsafeMutableRawPointer? { get } var currentRenderCommandEncoder: MTLRenderCommandEncoder? { get } var device: MTLDevice? { get } var colorPixelFormat: MTLPixelFormat { get } var depthPixelFormat: MTLPixelFormat { get } var stencilPixelFormat: MTLPixelFormat { get } var commandQueue: MTLCommandQueue? { get } var audioEngine: AVAudioEngine { get } var audioEnvironmentNode: AVAudioEnvironmentNode { get } var audioListener: SCNNode? { get set } } |
Declaration | |
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From | func prepare(_ objects: [Any], completionHandler completionHandler: (@escaping (Bool) -> Swift.Void)? = nil) |
To | func prepare(_ objects: [Any], completionHandler completionHandler: ((Bool) -> Swift.Void)? = nil) |
Declaration | |
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From | func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (@escaping () -> Swift.Void)? = nil) |
To | func present(_ scene: SCNScene, with transition: SKTransition, incomingPointOfView pointOfView: SCNNode?, completionHandler completionHandler: (() -> Swift.Void)? = nil) |
Modified SCNVector3 [struct]
Declaration | |
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From | struct SCNVector3 { var x: Float var y: Float var z: Float init() init(x x: Float, y y: Float, z z: Float) init(_ x: Float, _ y: Float, _ z: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat) init(_ x: Double, _ y: Double, _ z: Double) init(_ x: Int, _ y: Int, _ z: Int) init(_ v: float3) init(_ v: double3) } extension SCNVector3 { init(_ x: Float, _ y: Float, _ z: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat) init(_ x: Double, _ y: Double, _ z: Double) init(_ x: Int, _ y: Int, _ z: Int) init(_ v: float3) init(_ v: double3) } |
To | struct SCNVector3 { var x: Float var y: Float var z: Float init() init(x x: Float, y y: Float, z z: Float) init(_ x: Float, _ y: Float, _ z: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat) init(_ x: Double, _ y: Double, _ z: Double) init(_ x: Int, _ y: Int, _ z: Int) init(_ v: float3) init(_ v: double3) } extension SCNVector3 { init(_ x: Float, _ y: Float, _ z: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat) init(_ x: Double, _ y: Double, _ z: Double) init(_ x: Int, _ y: Int, _ z: Int) init(_ v: float3) init(_ v: double3) } extension SCNVector3 { } |
Modified SCNVector4 [struct]
Declaration | |
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From | struct SCNVector4 { var x: Float var y: Float var z: Float var w: Float init() init(x x: Float, y y: Float, z z: Float, w w: Float) init(_ x: Float, _ y: Float, _ z: Float, _ w: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat) init(_ x: Double, _ y: Double, _ z: Double, _ w: Double) init(_ x: Int, _ y: Int, _ z: Int, _ w: Int) init(_ v: float4) init(_ v: double4) } extension SCNVector4 { init(_ x: Float, _ y: Float, _ z: Float, _ w: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat) init(_ x: Double, _ y: Double, _ z: Double, _ w: Double) init(_ x: Int, _ y: Int, _ z: Int, _ w: Int) init(_ v: float4) init(_ v: double4) } |
To | struct SCNVector4 { var x: Float var y: Float var z: Float var w: Float init() init(x x: Float, y y: Float, z z: Float, w w: Float) init(_ x: Float, _ y: Float, _ z: Float, _ w: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat) init(_ x: Double, _ y: Double, _ z: Double, _ w: Double) init(_ x: Int, _ y: Int, _ z: Int, _ w: Int) init(_ v: float4) init(_ v: double4) } extension SCNVector4 { init(_ x: Float, _ y: Float, _ z: Float, _ w: Float) init(_ x: CGFloat, _ y: CGFloat, _ z: CGFloat, _ w: CGFloat) init(_ x: Double, _ y: Double, _ z: Double, _ w: Double) init(_ x: Int, _ y: Int, _ z: Int, _ w: Int) init(_ v: float4) init(_ v: double4) } extension SCNVector4 { } |
Modified SCNView
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From | class SCNView : UIView, SCNSceneRenderer, SCNTechniqueSupport { init(frame frame: CGRect, options options: [String : Any]? = nil) var scene: SCNScene? var allowsCameraControl: Bool func snapshot() -> UIImage @IBAction func play(_ sender: Any?) @IBAction func pause(_ sender: Any?) @IBAction func stop(_ sender: Any?) var preferredFramesPerSecond: Int var eaglContext: EAGLContext? var antialiasingMode: SCNAntialiasingMode struct Option : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } func viewPrintFormatter() -> UIViewPrintFormatter func draw(_ rect: CGRect, for formatter: UIViewPrintFormatter) func endEditing(_ force: Bool) -> Bool func snapshotView(afterScreenUpdates afterUpdates: Bool) -> UIView? func resizableSnapshotView(from rect: CGRect, afterScreenUpdates afterUpdates: Bool, withCapInsets capInsets: UIEdgeInsets) -> UIView? func drawHierarchy(in rect: CGRect, afterScreenUpdates afterUpdates: Bool) -> Bool var restorationIdentifier: String? func encodeRestorableState(with coder: NSCoder) func decodeRestorableState(with coder: NSCoder) func constraintsAffectingLayout(for axis: UILayoutConstraintAxis) -> [NSLayoutConstraint] var hasAmbiguousLayout: Bool { get } func exerciseAmbiguityInLayout() var leadingAnchor: NSLayoutXAxisAnchor { get } var trailingAnchor: NSLayoutXAxisAnchor { get } var leftAnchor: NSLayoutXAxisAnchor { get } var rightAnchor: NSLayoutXAxisAnchor { get } var topAnchor: NSLayoutYAxisAnchor { get } var bottomAnchor: NSLayoutYAxisAnchor { get } var widthAnchor: NSLayoutDimension { get } var heightAnchor: NSLayoutDimension { get } var centerXAnchor: NSLayoutXAxisAnchor { get } var centerYAnchor: NSLayoutYAxisAnchor { get } var firstBaselineAnchor: NSLayoutYAxisAnchor { get } var lastBaselineAnchor: NSLayoutYAxisAnchor { get } var layoutGuides: [UILayoutGuide] { get } func addLayoutGuide(_ layoutGuide: UILayoutGuide) func removeLayoutGuide(_ layoutGuide: UILayoutGuide) func systemLayoutSizeFitting(_ targetSize: CGSize) -> CGSize func systemLayoutSizeFitting(_ targetSize: CGSize, withHorizontalFittingPriority horizontalFittingPriority: UILayoutPriority, verticalFittingPriority verticalFittingPriority: UILayoutPriority) -> CGSize func alignmentRect(forFrame frame: CGRect) -> CGRect func frame(forAlignmentRect alignmentRect: CGRect) -> CGRect var alignmentRectInsets: UIEdgeInsets { get } func forBaselineLayout() -> UIView var forFirstBaselineLayout: UIView { get } var forLastBaselineLayout: UIView { get } var intrinsicContentSize: CGSize { get } func invalidateIntrinsicContentSize() func contentHuggingPriority(for axis: UILayoutConstraintAxis) -> UILayoutPriority func setContentHuggingPriority(_ priority: UILayoutPriority, for axis: UILayoutConstraintAxis) func contentCompressionResistancePriority(for axis: UILayoutConstraintAxis) -> UILayoutPriority func setContentCompressionResistancePriority(_ priority: UILayoutPriority, for axis: UILayoutConstraintAxis) var translatesAutoresizingMaskIntoConstraints: Bool class var requiresConstraintBasedLayout: Bool { get } func updateConstraintsIfNeeded() func updateConstraints() func needsUpdateConstraints() -> Bool func setNeedsUpdateConstraints() var constraints: [NSLayoutConstraint] { get } func addConstraint(_ constraint: NSLayoutConstraint) func addConstraints(_ constraints: [NSLayoutConstraint]) func removeConstraint(_ constraint: NSLayoutConstraint) func removeConstraints(_ constraints: [NSLayoutConstraint]) func addMotionEffect(_ effect: UIMotionEffect) func removeMotionEffect(_ effect: UIMotionEffect) var motionEffects: [UIMotionEffect] var gestureRecognizers: [UIGestureRecognizer]? func addGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) func removeGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool class func animateKeyframes(withDuration duration: TimeInterval, delay delay: TimeInterval, options options: UIViewKeyframeAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil) class func addKeyframe(withRelativeStartTime frameStartTime: Double, relativeDuration frameDuration: Double, animations animations: @escaping () -> Void) class func animate(withDuration duration: TimeInterval, delay delay: TimeInterval, options options: UIViewAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil) class func animate(withDuration duration: TimeInterval, animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil) class func animate(withDuration duration: TimeInterval, animations animations: @escaping () -> Void) class func animate(withDuration duration: TimeInterval, delay delay: TimeInterval, usingSpringWithDamping dampingRatio: CGFloat, initialSpringVelocity velocity: CGFloat, options options: UIViewAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: (@escaping (Bool) -> Void)? = nil) class func transition(with view: UIView, duration duration: TimeInterval, options options: UIViewAnimationOptions = [], animations animations: (@escaping () -> Void)?, completion completion: (@escaping (Bool) -> Void)? = nil) class func transition(from fromView: UIView, to toView: UIView, duration duration: TimeInterval, options options: UIViewAnimationOptions = [], completion completion: (@escaping (Bool) -> Void)? = nil) class func perform(_ animation: UISystemAnimation, on views: [UIView], options options: UIViewAnimationOptions = [], animations parallelAnimations: (@escaping () -> Void)?, completion completion: (@escaping (Bool) -> Void)? = nil) class func beginAnimations(_ animationID: String?, context context: UnsafeMutableRawPointer?) class func commitAnimations() class func setAnimationDelegate(_ delegate: Any?) class func setAnimationWillStart(_ selector: Selector?) class func setAnimationDidStop(_ selector: Selector?) class func setAnimationDuration(_ duration: TimeInterval) class func setAnimationDelay(_ delay: TimeInterval) class func setAnimationStart(_ startDate: Date) class func setAnimationCurve(_ curve: UIViewAnimationCurve) class func setAnimationRepeatCount(_ repeatCount: Float) class func setAnimationRepeatAutoreverses(_ repeatAutoreverses: Bool) class func setAnimationBeginsFromCurrentState(_ fromCurrentState: Bool) class func setAnimationTransition(_ transition: UIViewAnimationTransition, for view: UIView, cache cache: Bool) class func setAnimationsEnabled(_ enabled: Bool) class var areAnimationsEnabled: Bool { get } class func performWithoutAnimation(_ actionsWithoutAnimation: () -> Void) class var inheritedAnimationDuration: TimeInterval { get } func draw(_ rect: CGRect) func setNeedsDisplay() func setNeedsDisplay(_ rect: CGRect) var clipsToBounds: Bool @NSCopying var backgroundColor: UIColor? var alpha: CGFloat var isOpaque: Bool var clearsContextBeforeDrawing: Bool var isHidden: Bool var contentMode: UIViewContentMode var contentStretch: CGRect var mask: UIView? var tintColor: UIColor! var tintAdjustmentMode: UIViewTintAdjustmentMode func tintColorDidChange() var superview: UIView? { get } var subviews: [UIView] { get } var window: UIWindow? { get } func removeFromSuperview() func insertSubview(_ view: UIView, at index: Int) func exchangeSubview(at index1: Int, withSubviewAt index2: Int) func addSubview(_ view: UIView) func insertSubview(_ view: UIView, belowSubview siblingSubview: UIView) func insertSubview(_ view: UIView, aboveSubview siblingSubview: UIView) func bringSubview(toFront view: UIView) func sendSubview(toBack view: UIView) func didAddSubview(_ subview: UIView) func willRemoveSubview(_ subview: UIView) func willMove(toSuperview newSuperview: UIView?) func didMoveToSuperview() func willMove(toWindow newWindow: UIWindow?) func didMoveToWindow() func isDescendant(of view: UIView) -> Bool func viewWithTag(_ tag: Int) -> UIView? func setNeedsLayout() func layoutIfNeeded() func layoutSubviews() var layoutMargins: UIEdgeInsets var preservesSuperviewLayoutMargins: Bool func layoutMarginsDidChange() var layoutMarginsGuide: UILayoutGuide { get } var readableContentGuide: UILayoutGuide { get } var frame: CGRect var bounds: CGRect var center: CGPoint var transform: CGAffineTransform var contentScaleFactor: CGFloat var isMultipleTouchEnabled: Bool var isExclusiveTouch: Bool func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? func point(inside point: CGPoint, with event: UIEvent?) -> Bool func convert(_ point: CGPoint, to view: UIView?) -> CGPoint func convert(_ point: CGPoint, from view: UIView?) -> CGPoint func convert(_ rect: CGRect, to view: UIView?) -> CGRect func convert(_ rect: CGRect, from view: UIView?) -> CGRect var autoresizesSubviews: Bool var autoresizingMask: UIViewAutoresizing func sizeThatFits(_ size: CGSize) -> CGSize func sizeToFit() var userActivity: NSUserActivity? func updateUserActivityState(_ activity: NSUserActivity) func restoreUserActivityState(_ activity: NSUserActivity) var keyCommands: [UIKeyCommand]? { get } func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) var inputView: UIView? { get } var inputAccessoryView: UIView? { get } var inputAssistantItem: UITextInputAssistantItem { get } var inputViewController: UIInputViewController? { get } var inputAccessoryViewController: UIInputViewController? { get } var textInputMode: UITextInputMode? { get } var textInputContextIdentifier: String? { get } class func clearTextInputContextIdentifier(_ identifier: String) func reloadInputViews() } extension SCNView { struct Option : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } } extension SCNView : UIAccessibilityIdentification { } extension SCNView : CVarArg { } extension SCNView : Equatable, Hashable { var hashValue: Int { get } } |
To | class SCNView : UIView, SCNSceneRenderer, SCNTechniqueSupport { init(frame frame: CGRect, options options: [String : Any]? = nil) var scene: SCNScene? var allowsCameraControl: Bool func snapshot() -> UIImage @IBAction func play(_ sender: Any?) @IBAction func pause(_ sender: Any?) @IBAction func stop(_ sender: Any?) var preferredFramesPerSecond: Int var eaglContext: EAGLContext? var antialiasingMode: SCNAntialiasingMode struct Option : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } func viewPrintFormatter() -> UIViewPrintFormatter func draw(_ rect: CGRect, for formatter: UIViewPrintFormatter) func endEditing(_ force: Bool) -> Bool func snapshotView(afterScreenUpdates afterUpdates: Bool) -> UIView? func resizableSnapshotView(from rect: CGRect, afterScreenUpdates afterUpdates: Bool, withCapInsets capInsets: UIEdgeInsets) -> UIView? func drawHierarchy(in rect: CGRect, afterScreenUpdates afterUpdates: Bool) -> Bool var restorationIdentifier: String? func encodeRestorableState(with coder: NSCoder) func decodeRestorableState(with coder: NSCoder) func constraintsAffectingLayout(for axis: UILayoutConstraintAxis) -> [NSLayoutConstraint] var hasAmbiguousLayout: Bool { get } func exerciseAmbiguityInLayout() var leadingAnchor: NSLayoutXAxisAnchor { get } var trailingAnchor: NSLayoutXAxisAnchor { get } var leftAnchor: NSLayoutXAxisAnchor { get } var rightAnchor: NSLayoutXAxisAnchor { get } var topAnchor: NSLayoutYAxisAnchor { get } var bottomAnchor: NSLayoutYAxisAnchor { get } var widthAnchor: NSLayoutDimension { get } var heightAnchor: NSLayoutDimension { get } var centerXAnchor: NSLayoutXAxisAnchor { get } var centerYAnchor: NSLayoutYAxisAnchor { get } var firstBaselineAnchor: NSLayoutYAxisAnchor { get } var lastBaselineAnchor: NSLayoutYAxisAnchor { get } var layoutGuides: [UILayoutGuide] { get } func addLayoutGuide(_ layoutGuide: UILayoutGuide) func removeLayoutGuide(_ layoutGuide: UILayoutGuide) func systemLayoutSizeFitting(_ targetSize: CGSize) -> CGSize func systemLayoutSizeFitting(_ targetSize: CGSize, withHorizontalFittingPriority horizontalFittingPriority: UILayoutPriority, verticalFittingPriority verticalFittingPriority: UILayoutPriority) -> CGSize func alignmentRect(forFrame frame: CGRect) -> CGRect func frame(forAlignmentRect alignmentRect: CGRect) -> CGRect var alignmentRectInsets: UIEdgeInsets { get } func forBaselineLayout() -> UIView var forFirstBaselineLayout: UIView { get } var forLastBaselineLayout: UIView { get } var intrinsicContentSize: CGSize { get } func invalidateIntrinsicContentSize() func contentHuggingPriority(for axis: UILayoutConstraintAxis) -> UILayoutPriority func setContentHuggingPriority(_ priority: UILayoutPriority, for axis: UILayoutConstraintAxis) func contentCompressionResistancePriority(for axis: UILayoutConstraintAxis) -> UILayoutPriority func setContentCompressionResistancePriority(_ priority: UILayoutPriority, for axis: UILayoutConstraintAxis) var translatesAutoresizingMaskIntoConstraints: Bool class var requiresConstraintBasedLayout: Bool { get } func updateConstraintsIfNeeded() func updateConstraints() func needsUpdateConstraints() -> Bool func setNeedsUpdateConstraints() var constraints: [NSLayoutConstraint] { get } func addConstraint(_ constraint: NSLayoutConstraint) func addConstraints(_ constraints: [NSLayoutConstraint]) func removeConstraint(_ constraint: NSLayoutConstraint) func removeConstraints(_ constraints: [NSLayoutConstraint]) func addMotionEffect(_ effect: UIMotionEffect) func removeMotionEffect(_ effect: UIMotionEffect) var motionEffects: [UIMotionEffect] var gestureRecognizers: [UIGestureRecognizer]? func addGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) func removeGestureRecognizer(_ gestureRecognizer: UIGestureRecognizer) func gestureRecognizerShouldBegin(_ gestureRecognizer: UIGestureRecognizer) -> Bool class func animateKeyframes(withDuration duration: TimeInterval, delay delay: TimeInterval, options options: UIViewKeyframeAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: ((Bool) -> Void)? = nil) class func addKeyframe(withRelativeStartTime frameStartTime: Double, relativeDuration frameDuration: Double, animations animations: @escaping () -> Void) class func animate(withDuration duration: TimeInterval, delay delay: TimeInterval, options options: UIViewAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: ((Bool) -> Void)? = nil) class func animate(withDuration duration: TimeInterval, animations animations: @escaping () -> Void, completion completion: ((Bool) -> Void)? = nil) class func animate(withDuration duration: TimeInterval, animations animations: @escaping () -> Void) class func animate(withDuration duration: TimeInterval, delay delay: TimeInterval, usingSpringWithDamping dampingRatio: CGFloat, initialSpringVelocity velocity: CGFloat, options options: UIViewAnimationOptions = [], animations animations: @escaping () -> Void, completion completion: ((Bool) -> Void)? = nil) class func transition(with view: UIView, duration duration: TimeInterval, options options: UIViewAnimationOptions = [], animations animations: (() -> Void)?, completion completion: ((Bool) -> Void)? = nil) class func transition(from fromView: UIView, to toView: UIView, duration duration: TimeInterval, options options: UIViewAnimationOptions = [], completion completion: ((Bool) -> Void)? = nil) class func perform(_ animation: UISystemAnimation, on views: [UIView], options options: UIViewAnimationOptions = [], animations parallelAnimations: (() -> Void)?, completion completion: ((Bool) -> Void)? = nil) class func beginAnimations(_ animationID: String?, context context: UnsafeMutableRawPointer?) class func commitAnimations() class func setAnimationDelegate(_ delegate: Any?) class func setAnimationWillStart(_ selector: Selector?) class func setAnimationDidStop(_ selector: Selector?) class func setAnimationDuration(_ duration: TimeInterval) class func setAnimationDelay(_ delay: TimeInterval) class func setAnimationStart(_ startDate: Date) class func setAnimationCurve(_ curve: UIViewAnimationCurve) class func setAnimationRepeatCount(_ repeatCount: Float) class func setAnimationRepeatAutoreverses(_ repeatAutoreverses: Bool) class func setAnimationBeginsFromCurrentState(_ fromCurrentState: Bool) class func setAnimationTransition(_ transition: UIViewAnimationTransition, for view: UIView, cache cache: Bool) class func setAnimationsEnabled(_ enabled: Bool) class var areAnimationsEnabled: Bool { get } class func performWithoutAnimation(_ actionsWithoutAnimation: () -> Void) class var inheritedAnimationDuration: TimeInterval { get } func draw(_ rect: CGRect) func setNeedsDisplay() func setNeedsDisplay(_ rect: CGRect) var clipsToBounds: Bool @NSCopying var backgroundColor: UIColor? var alpha: CGFloat var isOpaque: Bool var clearsContextBeforeDrawing: Bool var isHidden: Bool var contentMode: UIViewContentMode var contentStretch: CGRect var mask: UIView? var tintColor: UIColor! var tintAdjustmentMode: UIViewTintAdjustmentMode func tintColorDidChange() var superview: UIView? { get } var subviews: [UIView] { get } var window: UIWindow? { get } func removeFromSuperview() func insertSubview(_ view: UIView, at index: Int) func exchangeSubview(at index1: Int, withSubviewAt index2: Int) func addSubview(_ view: UIView) func insertSubview(_ view: UIView, belowSubview siblingSubview: UIView) func insertSubview(_ view: UIView, aboveSubview siblingSubview: UIView) func bringSubview(toFront view: UIView) func sendSubview(toBack view: UIView) func didAddSubview(_ subview: UIView) func willRemoveSubview(_ subview: UIView) func willMove(toSuperview newSuperview: UIView?) func didMoveToSuperview() func willMove(toWindow newWindow: UIWindow?) func didMoveToWindow() func isDescendant(of view: UIView) -> Bool func viewWithTag(_ tag: Int) -> UIView? func setNeedsLayout() func layoutIfNeeded() func layoutSubviews() var layoutMargins: UIEdgeInsets var preservesSuperviewLayoutMargins: Bool func layoutMarginsDidChange() var layoutMarginsGuide: UILayoutGuide { get } var readableContentGuide: UILayoutGuide { get } var frame: CGRect var bounds: CGRect var center: CGPoint var transform: CGAffineTransform var contentScaleFactor: CGFloat var isMultipleTouchEnabled: Bool var isExclusiveTouch: Bool func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? func point(inside point: CGPoint, with event: UIEvent?) -> Bool func convert(_ point: CGPoint, to view: UIView?) -> CGPoint func convert(_ point: CGPoint, from view: UIView?) -> CGPoint func convert(_ rect: CGRect, to view: UIView?) -> CGRect func convert(_ rect: CGRect, from view: UIView?) -> CGRect var autoresizesSubviews: Bool var autoresizingMask: UIViewAutoresizing func sizeThatFits(_ size: CGSize) -> CGSize func sizeToFit() var userActivity: NSUserActivity? func updateUserActivityState(_ activity: NSUserActivity) func restoreUserActivityState(_ activity: NSUserActivity) var keyCommands: [UIKeyCommand]? { get } func awakeFromNib() func prepareForInterfaceBuilder() func accessibilityActivate() -> Bool func accessibilityIncrement() func accessibilityDecrement() func accessibilityScroll(_ direction: UIAccessibilityScrollDirection) -> Bool func accessibilityPerformEscape() -> Bool func accessibilityPerformMagicTap() -> Bool var accessibilityCustomActions: [UIAccessibilityCustomAction]? func accessibilityElementDidBecomeFocused() func accessibilityElementDidLoseFocus() func accessibilityElementIsFocused() -> Bool func accessibilityAssistiveTechnologyFocusedIdentifiers() -> Set<String>? func accessibilityElementCount() -> Int func accessibilityElement(at index: Int) -> Any? func index(ofAccessibilityElement element: Any) -> Int var accessibilityElements: [Any]? var isAccessibilityElement: Bool var accessibilityLabel: String? var accessibilityHint: String? var accessibilityValue: String? var accessibilityTraits: UIAccessibilityTraits var accessibilityFrame: CGRect @NSCopying var accessibilityPath: UIBezierPath? var accessibilityActivationPoint: CGPoint var accessibilityLanguage: String? var accessibilityElementsHidden: Bool var accessibilityViewIsModal: Bool var shouldGroupAccessibilityChildren: Bool var accessibilityNavigationStyle: UIAccessibilityNavigationStyle var accessibilityHeaderElements: [Any]? var accessibilityCustomRotors: [UIAccessibilityCustomRotor]? func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func performSelector(onMainThread aSelector: Selector, with arg: Any?, waitUntilDone wait: Bool) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool, modes array: [String]?) func perform(_ aSelector: Selector, on thr: Thread, with arg: Any?, waitUntilDone wait: Bool) func performSelector(inBackground aSelector: Selector, with arg: Any?) class func classForKeyedUnarchiver() -> AnyClass var classForKeyedArchiver: AnyClass? { get } func replacementObject(for archiver: NSKeyedArchiver) -> Any? class func classFallbacksForKeyedArchiver() -> [String] class func keyPathsForValuesAffectingValue(forKey key: String) -> Set<String> class func automaticallyNotifiesObservers(forKey key: String) -> Bool var observationInfo: UnsafeMutableRawPointer? func willChangeValue(forKey key: String) func didChangeValue(forKey key: String) func willChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func didChange(_ changeKind: NSKeyValueChange, valuesAt indexes: IndexSet, forKey key: String) func willChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func didChangeValue(forKey key: String, withSetMutation mutationKind: NSKeyValueSetMutationKind, using objects: Set<AnyHashable>) func addObserver(_ observer: NSObject, forKeyPath keyPath: String, options options: NSKeyValueObservingOptions = [], context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String, context context: UnsafeMutableRawPointer?) func removeObserver(_ observer: NSObject, forKeyPath keyPath: String) func observeValue(forKeyPath keyPath: String?, of object: Any?, change change: [NSKeyValueChangeKey : Any]?, context context: UnsafeMutableRawPointer?) class var accessInstanceVariablesDirectly: Bool { get } func value(forKey key: String) -> Any? func setValue(_ value: Any?, forKey key: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKey inKey: String) throws func mutableArrayValue(forKey key: String) -> NSMutableArray func mutableOrderedSetValue(forKey key: String) -> NSMutableOrderedSet func mutableSetValue(forKey key: String) -> NSMutableSet func value(forKeyPath keyPath: String) -> Any? func setValue(_ value: Any?, forKeyPath keyPath: String) func validateValue(_ ioValue: AutoreleasingUnsafeMutablePointer<AnyObject?>, forKeyPath inKeyPath: String) throws func mutableArrayValue(forKeyPath keyPath: String) -> NSMutableArray func mutableOrderedSetValue(forKeyPath keyPath: String) -> NSMutableOrderedSet func mutableSetValue(forKeyPath keyPath: String) -> NSMutableSet func value(forUndefinedKey key: String) -> Any? func setValue(_ value: Any?, forUndefinedKey key: String) func setNilValueForKey(_ key: String) func dictionaryWithValues(forKeys keys: [String]) -> [String : Any] func setValuesForKeys(_ keyedValues: [String : Any]) func fileManager(_ fm: FileManager, shouldProceedAfterError errorInfo: [AnyHashable : Any]) -> Bool func fileManager(_ fm: FileManager, willProcessPath path: String) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval, inModes modes: [RunLoopMode]) func perform(_ aSelector: Selector, with anArgument: Any?, afterDelay delay: TimeInterval) class func cancelPreviousPerformRequests(withTarget aTarget: Any, selector aSelector: Selector, object anArgument: Any?) class func cancelPreviousPerformRequests(withTarget aTarget: Any) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int, delegate delegate: Any?, didRecoverSelector didRecoverSelector: Selector?, contextInfo contextInfo: UnsafeMutableRawPointer?) func attemptRecovery(fromError error: Error, optionIndex recoveryOptionIndex: Int) -> Bool var autoContentAccessingProxy: Any { get } class func version() -> Int class func setVersion(_ aVersion: Int) var classForCoder: AnyClass { get } func awakeAfter(using aDecoder: NSCoder) -> Any? func provideImageData(_ data: UnsafeMutableRawPointer, bytesPerRow rowbytes: Int, origin x: Int, _ y: Int, size width: Int, _ height: Int, userInfo info: Any?) var inputView: UIView? { get } var inputAccessoryView: UIView? { get } var inputAssistantItem: UITextInputAssistantItem { get } var inputViewController: UIInputViewController? { get } var inputAccessoryViewController: UIInputViewController? { get } var textInputMode: UITextInputMode? { get } var textInputContextIdentifier: String? { get } class func clearTextInputContextIdentifier(_ identifier: String) func reloadInputViews() } extension SCNView { struct Option : RawRepresentable, Equatable, Hashable, Comparable { init(rawValue rawValue: String) } } extension SCNView : UIAccessibilityIdentification { } extension SCNView : CVarArg { } extension SCNView : Equatable, Hashable { var hashValue: Int { get } } |