Render advanced 3D graphics and perform data-parallel computations using graphics processors using Metal.

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Frames out of order using AVAssetWriter
We are using AVAssetWriter to write videos using both HEVC and H.264 encoding. Occasionally, we get reports of choppy footage in which frames appear out of order when played back on a Mac (QuickTime) or iOS device (stock Photos app). This occurs extremely unpredictably, often not starting until 20+ minutes of filming, but occasionally happening as soon as filming starts. Interestingly, users have reported the issue goes away while editing or viewing on a different platform (e.g. Linux) or in the built-in Google Drive player, but comes back as soon as the video is exported or downloaded again. When this occurs in an HEVC file, converting to H.264 seems to resolve it. I haven't found a similar fix for H.264 files. I suspect an AVAssetWriter encoding issue but haven't been able to uncover the source. Running a stream analyzer on HEVC files with this issue reveals the following error: Short-term reference picture with POC = [some number] seems to have been removed or not correctly decoded. However, running a stream analyzer on H.264 files with the same playback issue seems to show nothing wrong. At a high level, our video pipeline looks something like this: Grab a sample buffer in captureOutput(_ captureOutput: AVCaptureOutput!, didOutputVideoSampleBuffer sampleBuffer: CMSampleBuffer!) Perform some Metal rendering on that buffer Pass the resulting CVPixelBuffer to the AVAssetWriterInputPixelBufferAdaptor associated with our AVAssetWriter Example files can be found here: https://drive.google.com/drive/folders/1OjDZ3XaC-ubD5hyDiNvMQGl2NVqZbWnR?usp=sharing This includes a video file suffering this issue, the same file fixed after converting to mp4, and a screen recording of the distorted playback in QuickTime. Can anyone help point me in the right direction to solving this issue? I can provide more details as necessary.
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May ’23