How can I access the player’s camera vector in VisionOS, specifically using RealityKit?
In Unity and other game engines, there’s often an API like "Camera.main.transform.forward for this purpose. "
I’ve found the head anchor but haven’t identified a way to obtain the forward vector in RealityKit.
Is there a related API for this? Any guidance would be greatly appreciated.
Thanks!
Hi @Lhamed-ung
You can obtain the device's transform matrix using WorldTrackingProvider.queryDeviceAnchor. The 3rd entry in that matrix (x vector, y vector, z vector, translation) contains the forward vector. Here's a snippet that prints the device's forward and position to the console every frame.
struct ImmersiveView: View {
@State var session = ARKitSession()
@State var worldTrackingProvider = WorldTrackingProvider()
var body: some View {
RealityView { content in
_ = content.subscribe(to: SceneEvents.Update.self) {_ in
// Note: I'm using SceneEvents.Update to simplify this example.
// Avoid manipulating entities in SceneEvents.Update.
// To run code every frame, its best to use an ECS System.
Task {
guard worldTrackingProvider.state == .running,
let deviceAnchor = worldTrackingProvider.queryDeviceAnchor(atTimestamp: CACurrentMediaTime()) else {return}
let cameraTransform = deviceAnchor.originFromAnchorTransform
let cameraForward = cameraTransform.columns.2
let cameraPosition = cameraTransform.columns.3
print("Camera forward: \(cameraForward)")
print("Camera position: \(cameraPosition)")
}
}
}
.task {
do {
try await session.run([worldTrackingProvider])
} catch {
print("Error: \(error)")
}
}
}
}