I've got a UIKit app and I want to add some buttons in a top-edge window ornament. I'm looking at the WWDC23 talk Meet UIKit for Spatial Computing, and it does exactly what I think I want to do:
extension EditorViewController {
func showEditingControlsOrnament() {
let ornament = UIHostingOrnament(sceneAlignment: .bottom, contentAlignment: .center) {
EditingControlsView(model: controlsViewModel)
.glassBackgroundEffect()
}
self.ornaments = [ornament]
editorView.style = .edgeToEdge
}
}
But the thing I really want to know is what is in EditingControlsView
. Is it a toolbar? How do you make a toolbar in SwiftUI without something to attach the .toolbar
modifier to?
Hi @Mr. Jefferson,
EditingControlsView
contains the buttons that you'd like to add in the ornament. For instance, it would look something like this:
struct CustomOrnamentBar: View {
var body: some View {
HStack {
Button {
//do something
} label: {
Image(systemName: "trash")
}
Button {
// do something
} label: {
Image(systemName: "square.and.arrow.up")
}
}
}
}