We are developing a mixed reality app for Vision Pro using Reality Composer Pro, but we're consistently encountering a Protobuf-related crash whenever we enter the immersive space. Our Reality Composer Pro package is quite complex, with numerous objects. Could the complexity of the package be contributing to the issue, or could something else be at play? No errors are being flagged in the code or Reality Composer itself. Here’s the error log:
[libprotobuf FATAL /Library/Caches/com.apple.xbs/Sources/REKit/ThirdParty/protobuf/src/google/protobuf/io/zero_copy_stream_impl_lite.cc:276] CHECK failed: (count) >= (0): libc++abi: terminating due to uncaught exception of type google::protobuf::FatalException: CHECK failed: (count) >= (0):
Any insight on what might be causing this would be appreciated.