Is it possible to manage the behavior of timeline totally from code? I am exploring the Compose interactive 3D content in Reality Composer Pro sample project after seeing the related video, but the example shows only the use of Behaviors from RCP to activate timelines actions.
I was wondering if it is possible to, somehow, retrieve some kind of timeline controller that allows me access to its informations just like the AnimationPlaybackController does with single animations. What I would like to achieve is being able to play/pause/retrieve timestamp from them in order to allow synchronization between different users on SharePlay