I have a rkasset package, from which I load my scene.
In the scene, I'm using entity.findEntity(named:"..") to find entities to activate/deactivate.
When I have entities deactivated in the *.usda, they are not found with this method. Further inspection shows that the deactivated entities seem not to be compiled into the build.
Is there anything I can set that prevents skipping the build for these deactivated entities?