Seize the entity

How to make a specified entity in RealityView be captured by users:

This entity has physical and collision components, and the user will not change when he does not grasp the action. However, when the user makes a grab hand gesture and is very close to the entity (there can be a small deviation), an Anchor component will be enabled to bind the entity to the hand, but when the user lets go, he will fall along the y-axis of the current position (affected by the physical component).

I hope you can help me. Thank you.

Hi @lijiaxu

If I understand correctly, you want to pick up and throw an entity and see a slight shift when you pick up the entity. Perhaps this forum answer will point you in the right direction. Otherwise can you restate your goal and share a small code snippet that reproduces the issue.

Seize the entity
 
 
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