Turn off camera in RealityView for iOS?

I am using RealityView for an iOS program.

Is it possible to turn off the camera passthrough, so only my virtual content is showing? I am looking to create VR experience.

I have a work around where I turn off occlusion and then create a sphere around me (e.g., with a black texture), but in the pre-RealityView days, I think I used something like this:

arView.environment.background = .color(.black)

Is there something similar in RealityView for iOS?

Here are some snippets of my current work around inside RealityView.

First create the sphere to surround the user:

// Create sphere
let blackMaterial = UnlitMaterial(color: .black)
let sphereMesh = MeshResource.generateSphere(radius: 100)
let sphereModelComponent = ModelComponent(mesh: sphereMesh, materials: [blackMaterial])
let sphereEntity = Entity()
sphereEntity.components.set(sphereModelComponent)
sphereEntity.scale *= .init(x: -1, y: 1, z: 1)
content.add(sphereEntity)

Then turn off occlusion:

// Turn off occlusion
let configuration = SpatialTrackingSession.Configuration(
    tracking: [],
    sceneUnderstanding: [],
    camera: .back)
let session = SpatialTrackingSession()
await session.run(configuration)
Answered by DTS Engineer in 805262022

Yes! What you're describing is a fully immersive space.

See Creating fully immersive experiences in your app for details.

Once created, you can use RealityView (or other View types) to render content in "full" VR.

Yes! What you're describing is a fully immersive space.

See Creating fully immersive experiences in your app for details.

Once created, you can use RealityView (or other View types) to render content in "full" VR.

Turn off camera in RealityView for iOS?
 
 
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