iOS 18 arm64 simulator disables audio output with unknown "AudioConverterService" error

Hello,

I'm getting an unknown, never-before-seen error at application launch, when running my iOS SpriteKit game on the iOS 18 arm64 simulator from Xcode 16.0 (16A242d) —

AudioConverterOOP.cpp:847   Failed to prepare AudioConverterService: -302

This is occurs on all iOS 18 simulator devices, between application(_:didFinishLaunchingWithOptions:) and the first applicationDidBecomeActive(_:) — the SKScene object may have been already initialized by SpriteKit, but the scene's didMove(to:) method hasn't been called yet.

Also, note that the error message is being emitted from a secondary (non-main) thread, obviously not created by the app.

After the error occurs, no SKScene is able to play audio — this had never occurred on iOS versions prior to 18, neither on physical devices nor on the simulator.

Has anyone seen anything like this on a physical device running 18? Unfortunately, at the moment I cannot test myself on an 18 device, only on the simulator...

Thank you, D.

Answered by Media Engineer in 805033022

Hi, thanks for making this post. Our engineering teams need to investigate this issue. I'd greatly appreciate it if you could open a bug report, and post the FB number here once you do.

Bug Reporting: How and Why? has tips on creating your bug report.

Update:

This appears to be limited to the simulator — a tester reports that the game plays audio correctly with iOS 18 on their devices...

Accepted Answer

Hi, thanks for making this post. Our engineering teams need to investigate this issue. I'd greatly appreciate it if you could open a bug report, and post the FB number here once you do.

Bug Reporting: How and Why? has tips on creating your bug report.

iOS 18 arm64 simulator disables audio output with unknown "AudioConverterService" error
 
 
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