Hello,
I'm getting an unknown, never-before-seen error at application launch, when running my iOS SpriteKit game on the iOS 18 arm64 simulator from Xcode 16.0 (16A242d) —
AudioConverterOOP.cpp:847 Failed to prepare AudioConverterService: -302
This is occurs on all iOS 18 simulator devices, between application(_:didFinishLaunchingWithOptions:)
and the first applicationDidBecomeActive(_:)
— the SKScene object may have been already initialized by SpriteKit, but the scene's didMove(to:)
method hasn't been called yet.
Also, note that the error message is being emitted from a secondary (non-main) thread, obviously not created by the app.
After the error occurs, no SKScene is able to play audio — this had never occurred on iOS versions prior to 18, neither on physical devices nor on the simulator.
Has anyone seen anything like this on a physical device running 18? Unfortunately, at the moment I cannot test myself on an 18 device, only on the simulator...
Thank you, D.
Hi, thanks for making this post. Our engineering teams need to investigate this issue. I'd greatly appreciate it if you could open a bug report, and post the FB number here once you do.
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