How to perform real-time specular reflection in visionOS

In RealityKit, I know that an HDR image is pre-calculated, and through the settings of the ImageBasedLight Component, a specified specular object can reflect the content of the HDR image.

If a mirror object is originally very large, such as a large-area continuous glass door, after specifying an IBL image for these glass doors, the image reflected by the mirror will be obviously deformed when it moves in space. Because IBL is a picture of the surrounding environment at a point, while the glass door is a surface.

Is there a truly real-time specular reflection calculation setup in RealityKit that can reflect the model on the opposite side of the glass door?

How to perform real-time specular reflection in visionOS
 
 
Q