AirPlay Streaming Metal-Processed Output in Real TIme

Hey everyone,

I'm working on an iOS app where I use AVPlayer to play videos, then process them through Metal to apply effects. The app has controls that let users tweak these effects in real-time, and I want the final processed video to be streamed via AirPlay. I use a custom rendering layer that uses a Metal texture to display the processed video on the screen an that works as intended.

The problem is, when I try to AirPlay the video after feeding it the processed metal frames, it’s just streaming the original video from AVPlayer, not the version with all the Metal effects.

The final processed output is a Metal texture that gets rendered in a MTKView. I even tried capturing that texture and sending it through a new AVPlayer setup, but AirPlay still grabs the original, unprocessed video instead of the final, fully-rendered output. It's also clear that the airplayed video has the full length of the original built in so it's not even that it's 'live streaming' the wrong feed.

I need help figuring out how to make AirPlay stream the live, processed video with all the effects, not just the raw video. Any ideas? Happy to share my code if that helps but I'm not sure I have the right underlying approach yet.

Thanks!

AirPlay Streaming Metal-Processed Output in Real TIme
 
 
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