Thanks bunches, Greg for responding!
I guess I need to find out how to override isPaused
so that for my Emitters, the emitters always set isPaused = false
, which overrides the default behavior, namely, whatever the super class has for isPaused
trickles down hill to the children.
I need to find out how to override isPaused
so no matter what the superclass specifies and tries to impose isPaused
on its children, my EmitterScene class always returns isPaused = flase
.
Currently, I have:
class EmitterScene: SKScene {
override var isPaused: Bool {
get {
return false
}
set {
// deliberately left empty
}
}
}
Not working .. my strong suspicion is that the not working is due to a monumental syntax error that still compiles okay, but just doesn't work.
Yes, I know isPaused
belongs to SKNode
Thanks again bunches and bunches for "having pity on me"
John