LOD level of detail in reality composer pro

HI eveyone

i've read that USDZ supports LOD to have 3 meshes with high medium and low polygon detail to be visible depending on the distance from the user to the entity...

but i dont know how to use it...

any experience or... god bless you... a downloadable file with a sample???

thanks a lot !!!!

LOD level of detail in reality composer pro
 
 
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