Hi everyone,
I'm developing a visionOS app using SwiftUI and RealityKit. I'm facing a challenge with accessing the children of a USDZ model.
Scenario:
I can successfully load and display a USDZ model in my RealityView. When I import the model into Reality Composer Pro, I can access and manipulate its individual parts (children) using the scene hierarchy. However, if I directly load the USDZ model from the Navigation tab in my project, I cannot seem to access the children programmatically.
Question:
Is there a way to access and manipulate the children of a USDZ model loaded directly from the Navigation tab in SwiftUI for visionOS?
Additional Information:
I've explored using Entity(named: "childName", in: realityKitContentBundle), but this only works for the main entity. I'm open to alternative approaches if directly accessing children isn't feasible.
Thanks in advance for any insights or suggestions!
Best,
Siddharth
[Edited by Moderator]
Entity.findEntity(named:)
recursively searches all descendant entities for one with the given name. Here's a link to its documentation. Here's a snippet:
if let entity = try? await Entity(named: "ModelName") {
let childEntity = entity.findEntity(named: "child-name")
// ...
}