Animated texture or Sprite Sheet

Is it possible to use an image sequence, .mov or sprite sheet as a node source for a custom material in Reality Composer Pro?

I have noticed that in the particle emitter, the magic preset uses a 4x4 sprite sheet as a particle source. Can this be done within the shader graph for the diffuse or normal slot?

You may be able to use video material with mov.

Animated texture or Sprite Sheet
 
 
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