How to override ShaderGraphMaterial's input parameter in swift code.

How to binding MTLTexture to Color input of the material? I need use something similar to VideoMaterial. So I need make a CustomMaterial. But RealityKit CustomMaterial is not available in VisionOS, and replaced by ShaderGraphMaterial So how to binding Metal resource such as MTLTexture to ShadeGraphMaterial directly.

How to override ShaderGraphMaterial's input parameter in swift code.
 
 
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