Hi there, I have some existing metal rendering / shader views that I would like to use to present stereoscopic content on the Vision Pro. Is there a metal shader function / variable that lets me know which eye we're currently rendering to inside my shader? Something like Unity's unity_StereoEyeIndex
? I know RealityKit has GeometrySwitchCameraIndex, so I want something similar (but outside of a RealityKit context).
Many thanks,
Rich