I have created a scene using THREEJS that loads GLTF files and image-format tile maps. When I repeatedly destroy and rebuild the scene, I notice that the memory keeps increasing in the Safari browser, but the same code performs normally in the Chrome browser. I have ensured that I properly dispose of all relevant resources when destroying the scene.
THREEJS Version: r138
Google Chrome Version: 119.0.6045.200
Safari Version: 17.0(19616.1.27.211.1)
Is there anyone who can give me some advice? Thanks!!!