I have a blender project, for simplicity a black hole. The way that it is modeled is a sphere on top of a round plane, and then a bunch of effects on that.
I have tried multiple ways:
- convert to USD from the file menu
- convert to obj and then import
But all of them have resulted in just the body, not any effects.
Does anybody know how to do this properly? I seem to have no clue except for going through the Reality Converter Pro (which I planned on going through already - but modeling it there)